August 2nd Weekly Update (Patreon)
Content
This week I did spend time doing some new animations(they are too dirty for a public post!)
and I finally finished the design doc rework on charming enemies.
What was in place currently was always a bit of a test/temporary system for charming enemies. It never really felt organic, nor in character for how Meridiana would behave. I've had a plan to rework it for quite some time, but was missing a few parts. Now that I've worked that stuff out I feel comfortable getting ready to switch it out.
The plan would make it a little more difficult to charm enemies, and require a little more thought, but would expand the mechanic quite a bit I think.
Hopefully I can get that done in the next couple weeks, and I can put a build out to get feedback on it.