Home Artists Posts Import Register

Content

This week I did spend time doing some new animations(they are too dirty for a public post!)
and I finally finished the design doc rework on charming enemies.  

What was in place currently was always a bit of a test/temporary system for charming enemies.  It never really felt organic, nor in character for how Meridiana would behave.   I've had a plan to rework it for quite some time, but was missing a few parts.   Now that I've worked that stuff out I feel comfortable getting ready to switch it out.


The plan would make it a little more difficult to charm enemies, and require a little more thought, but would expand the mechanic quite a bit I think.

 Hopefully I can get that done in the next couple weeks, and I can put a build out to get feedback on it. 

Comments

VitAnyaNaked

)) Too dirty for the public version ...))) I hope you got some creative satisfaction making these animations)

Curly

Pls link 'em