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Minotaur!!!   I worked pretty hard and was able to get all the retopoloy and UV mapping and painting for the minotaur done.  I'm pretty happy with how he turned out and looks.   I still need a proper symbol to put on his belt, but I've got some ideas!

I've also finally figured out  a good way to do variations of skin tone, so I can make different minotaurs(the horns can be swapped as well.)  


I need to do a bake that doesn't have all the distinguishing scars and such, but that's a quick job to do.


I also managed to fix a long standing bug with characters not being knocked back properly(they would just float in space)  It came down to if the push didn't have enough upwards momentum, the character's collider would never leave the ground, and the test for them landing would never fire.   It should be fixed now, but it was a weird bug and goes to show how long things can take to fix sometimes.

I also continued to work on finishing the layout of the enemy area in the tutorial level.  Still not final though!


Just a note, I WILL be posting an update next weekend, but then I take my break for the holidays, and won't make a post again until the 5th of January.  I like to give everyone a heads up.  


 I will hopefully have the rig for the minotaur working this week, and can try to get at least some test animation done for you guys.

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Comments

VitAnyaNaked

I hope that all your ideas will come true, by the way the minotaur turned out to be awesome, well done.

Anonymous

Are you planning to do any human characters?

EventSpawn

that is an excellent minotaur. Good Job