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Happy Father's Day!


Hope everyone had a good week and saw something cool in all the E3 announcements!

I'm pretty excited everything Zelda, and think that FF7 remake is starting to look really cool. (It even has a combat solution similar to what I wanted to do, so I might have to steal that sometime!)

I spent some time reworking some animations, and doing some bug fixes this week.

I got some good feedback I'm some errors in the latest build, and was able to correct most of them(The ones that were just simple mistakes.)
I also spent some time looking at some optimization stuff, and that's looking pretty good as well.

The enemies now have a tired state when they've overworked themselves.  This makes them vulnerable for attack.  I redid the animations, and now they all look rather similar, but the animation is much more clear in what's happening.


I've started working on some more props for the tutorial level, and I've started building destructable meshes.  Although Unreal has a built in mesh destruction system, its not super effective in all cases.  
Sometimes I need to make the destroyed mesh myself, and I've looked into that a bit.

(Meridiana can't draw!)


As you can see above, I've also been reworking the dagger animation.  As that's kinda her "standard" weapon, I want it to look and feel cool to use.  

Its not done yet, but its half way there.  You can see what I've got done more clearly here: https://twitter.com/Mithos56/status/1139799104257765376?

Also I have plans for an upgrade(temporary) to the dagger that I'm working on as well!


Now that E3 is over, its time to hunker down a bit again, and I've got a lot of work to do, so see you next week!

Thank you so much for your support!

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