February 10th Weekly Update (Patreon)
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This week was another good week!
First thing I did was get the knife mesh into the game, so Meridiana will finally have a consistent melee weapon. Its not the most impressive physical weapon, but I think its appropriate for a sorceress.
I've been experimenting with the cable component in unreal engine. Its going to be useful for a few different things, as I've made another post about one of its uses in another post. The thing I initially wanted to use it for was traps.
I started with a tripwire. This can be set up on its own, or hopefully in conjunction with future traps.
I was also able to finish concepting the look of the chubby village girls head. Hair is probably the thing that takes me the longest, given the way I do it, so having that done, I can move on to getting the rest of her figure worked out.
I also started working out the "interactive" animations for the hobgoblin dude. I'm liking this one, and am getting some good feedback for future animations.
Again, I've been trying to stream at least once a week. You can catch me here: https://picarto.tv/Mithos56
Hope you stop by if you do see me streaming, I like to chat. Working on a game alone does get a bit lonely!