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Got the Hobgoblin dude textured and rigged.  He still needs a couple facial morphs, but otherwise he's good to go.  I posted some quick jokey gyrating animations for patrons, but those are a little lewd.  

This is the week that I generally take off, and I do plan to do so.  However, I would like to do at least a quick animation test with this dude, so I should post that before the end of the year!

As these textures are set up for unreal, they look a little garbage(especially the normals) in maya.



As usually, no update next Sunday(Dec 30th) as this week is both Christmas and my birthday.