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This week I stayed kinda busy.   I was able to finish and fully implement the threesome animations with the witch doctors.  I did have a scare where one of the animation stages wouldn't load in maya after I had finished it, but that crisis was averted.

This animation took longer as I was trying some different stuff, and there was a bit of learning.  For this animation, there are transitions between the stages.  While I don't think its an amazing animation, I do think its some of my better work, and I'm fairly proud of it.

This new animation can be seen in full in the latest animation test build that I released earlier this week.


I also took some time to work on the new Hobgoblin dude a bit.  I'm also going to be trying some new stuff with him as well.   One of the tough things with npc's in a sex game is I can't just share a skeleton between the different creatures, and they can't share animations.  If I did, the animations wouldn't line up properly.  So it can be difficult to get a big variety in creatures.   

I'm going to try to make a few different versions of the hobgoblin, with the same basic body, but small details that change between them.   Hopefully this will be enough to add a bit of variety.

Here's a preview with a little more work.  The cyclops head obviously needs work, and I want to make more costume parts as well.

Also he probably needs more tattered shorts.  

I'm hoping to pump out a few more NPC's in the near future as well.  I'd like to have a village at some point, and I need people in it!

Comments

Anonymous

good points on the skeleton for the monsters; however when you get to human enemies that should disapear

Bill Duke

Progress looks great and the hobogoblin animations are excellent. Scott made a good point, human or "human-like" enemies could potentially make that easier.

Anonymous

Cool ;-)

Anonymous

good job,are you have some plan for adding visual operations to animation?Just can adjust the distance is better.