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Not an exciting update, but stuff got done!


I've got the magic system in place, so you can now aim a spell, and then cast it.  I still need to build all the spells, but now the system to catch them works!

As it stands right now, when casting a spell, the player can aim in any direction and Meridiana will rotate to face that direction when the spell is cast.  I'm not sure if I plan to leave it like that, or make the player rotate her at least partially in the correct direction before hand.

I also set it up so time slows down when aiming a spell.  Right now its unlimited, but I'll look at setting a time frame, or cost if its needed.


I've also set up a system so that certain status effects, such as being on fire can be spread.  I don't know if I'm going to do something like spreading fire in grass, I'll have to see how efficient I can get it.


All in all, a great week!

Comments

Anonymous

Nice! I would prefer a time frame :)

Superior Sol

Looking forward to seeing this in action :)

Anonymous

Can you add Pregnant/Inflation system ?