February 11th Update (Patreon)
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I've got the magic system in place, so you can now aim a spell, and then cast it. I still need to build all the spells, but now the system to catch them works!
As it stands right now, when casting a spell, the player can aim in any direction and Meridiana will rotate to face that direction when the spell is cast. I'm not sure if I plan to leave it like that, or make the player rotate her at least partially in the correct direction before hand.
I also set it up so time slows down when aiming a spell. Right now its unlimited, but I'll look at setting a time frame, or cost if its needed.
I've also set up a system so that certain status effects, such as being on fire can be spread. I don't know if I'm going to do something like spreading fire in grass, I'll have to see how efficient I can get it.
All in all, a great week!