November 26th Weekly Update (Patreon)
Content
I rewrote some stuff that doesn't appear to different while playing, but will make sure that moving from action to action is a little smoother and less buggy. The new system is a drop in type of system that can be added to very simply, and its working for both the player and monsters.
I'm going to be moving my focus to making sure the game plays like a game before I start worrying about environments, and making things look pretty.
I also plan on levels being more like levels. This seems more manageable for me by myself, and I think it will also help me keep the framerate up.
Not a lot else to say, but I do hope to be putting out more demos that show the individual systems to get a little feedback!