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Hallo everyone!

Sephra this time, here to update you with various things we've been getting on with; this week we've been sprucing up Amber's animation roster to make everything she does feel more fluid and give her some more specific actions, while we're remaking the player's systems. So far it's making a pretty pronounced difference already it feels like from the testing! Here's a few of them to give you an idea:

( the downward equivalent is in progress!)

And while I was at it, and because I can't leave well enough alone, I've altered her Idle and Run animations slightly:

Not big changes by any means, and I'm sure I'll revise them again some time when I've stared at them long enough, but at least now you know I have in fact done that and you're not experiencing some kind of Mandela-lite.

In more exciting news the larger CG I've been working on is going well, first section's done and the next is under way, and I can even show you a bit:


Goldie will be appearing in the next part; I'll leave you to imagine the rest for now~

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That's been most of my time! Only other things of note, aside from finally trying Turok 2 (never owned an N64, went straight from Sega to PS1) are my attempts to make a musical track that has both a loud and quiet version; seems to be going well,  I doubt any of you are here for my attempts at following a tune but it's been fun trying it out nonetheless!

I'm going to head back to the synth mine now anyway, get this out of my system before I move back to animating;  it's always good to vary the tasks up a bit, keeps things interesting, but rest assured more of the above soon for the gallery ;)


-S