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Howdy everyone,

Sephra again, thought I would update you on what's been happening with us of late; for me it's been enemy animations for the most part, both the longer ones and the general movement ones, and for the most part the basic animations for two of the sewer enemies are now done and dusted; I figure we can get these two in quicker just sticking to them and get something playable for level 2 out there for all you incredibly patient people!

Godot's been a consistent joy since we've made the switch over, and in fact I've been able to try out 3D editing for the first time as a result; GM2 was really only a 2D engine and as many of you will know I'm not a natural coder by any means, but at the very least messing around with it has been great fun! The closest I ever got was 2.5D, unless the old level editors from Timesplitters counts in any way. 

Anyway, some tidbits for you:

Some of the new animations for the Croc, though depending how he plays maybe a ranged attack would be good too, we'll see; Tib also suggested that we maybe have some Synths in the world so I came up with this:

Which is my first attempt at such a... non-angular robot, so any feedback on the design please have at it!

Oh and to throw it in there here's someone to be included amongst the NPCs of the game by the name of Gwynevere Sykes, courtesy of a friend and associate of mine:


Anyway aside from all that it's work on some of the less shareable aspects, though one thing we're likely going to put in will be using these assets:

I'll let you try to figure it out; honestly I was just fairly happy with that TV static effect and wanted to put it up, but there is indeed a teaser point to it also!


Right, that's enough stream of consciousness word salad from me, happy Tuesday everyone, will update again soon!


Comments

Miss_Kitally

Animations looking awesome