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Now, before you freak out at that number, realize that some of these cutscenes take literally only 30 minutes-1 hour tops to put in the game.

However, there ARE some cutscenes (like the core storyline ones) that have a ton of branching variants, or that have a lot of special effects/extra stuff needed to get them working on Frouge's end, and those are the ones that can take upwards of 3-4 hours to plug in.

Again, most of the writing/voicework stuff is done for a lot of these ones to plug in, they just need to actually be put in, by hand, event by event, in-game, and that's why it takes a while.

Probably 80% of the remaining scenes are optional ones, too. Most of the core stuff is done.

We could provide numbers for how many are written, how many are voiced, etc. but it just ends up leading to more confusion (as it did before), so I figure this is the easiest/most straightforward way to quantify how much is left before release; if that number ticks down, a new cutscene, or game over scene, or secret ending, or etc. is in-game, fully playable, with voicework.

But yes, once that number hits 0, we should have everything else done as well (any remaining programming, etc.) so we SHOULD be ready to launch by then.

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Anonymous

Don't we even get a "nice" in the progress report?

FutureFragments

As this gets posted up on multiple sites, and the culture of said sites is different, I wanted to avoid stuff that'd come off like the progress report wasn't something we were taking seriously, etc.

Anonymous

HW: Don't freak out about the number Me: eheheheehe HW: No the other number, dummy Me: oh