Home Artists Posts Import Register

Content

Alright, so weekend update #3! ----------------------------- Triangulate has been: -Working on more background tiles, this time for aesthetic stuff as well as large steel columns for mid-air platforms to jut out of -Finished off all H-animations for the first level, as well as regular enemy animations -Has begun coming up with boss designs -Various odds and ends ----------------------------- Cheshire has been: -Doing most of the bulk of the work this week, as Triangulate has like 90% of the art assets done and I'm waiting on a few things to finish off the rest of the maps -Programmed in flicker/visual statuses for enemies/Talia -Programmed in physics fixes/alterations to make things go smoother -Added in a ton of random stuff for the engine ----------------------------- I've been: -Working on the Databanks text -Working on a number of extra lists to clarify things for future levels -Replying to Patrons about their reward stuff, etc. -Doing some extra pre-demo stuff (videos, banners, etc.) ----------------------------- I'd say we should be on track to release the demo by the 30th of March, but worst case scenario, the farthest we'll go to is April 7th, because we're putting on more polish than we expected, etc. I'll also start streaming the game really frequently over the next week or so, too, so a lot of you can come check it out in progress!

Comments

Anonymous

Nice! Hopefully I'll be around to catch the stream. :))