Untitled (Patreon)
Published:
2015-01-30 21:28:49
Imported:
2020-06
Content
ASKING YOUR OPINIONS: ALSO, MILD STORYLINE SPOILERS AHEAD, WARNING IN ADVANCE
We're considering stage-specific gameplay mechanics (think like in Megaman where you have reversed gravity in a specific stage that happens randomly) that would affect the overall gameplay mechanics somewhat, but would only be locked to that stage, and it'd have a thematic basis.
So, while we've got a few ideas already, we wanted to ask you all if you had any neat, similar gameplay mechanics (gravity screwery, jump pads, speed boosts, whatever other things) that would match thematically to any of these areas below.
Note though that we likely won't implement any stage specific stuff for the Fire level for the DEMO (but we would for the full game), as a lot of people playing the demo might not realize that it's a stage specific gameplay mechanic, and not something that'd be in every level.
-Fire (a laboratory inside of a volcano where demons are held captive for human testing)
-Ice (a biological testing and cryogenics laboratory where fantasy creatures are held, deep inside an ice cavern)
-Electricity (a factory where sex toys and sex robots are made en masse)
-Earth (a dense forest/swamp where chemicals from the Electricity area have created sentient life out of the plants, slimes, and other similar organisms)
-The End (a small area, sterile and built from high technology, yet devoid of life... besides the shadowy apparitions, that is.)
Let us know if you've got any ideas!