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Artwork is the back drop and at times the glue that can hold the theme of a story together.  In this regard Inknox has had a lot on their plate lately so the artwork production for Zenofae Gene has slowed. I've been discussing the options with Inknox and I wanted your feedback before I proceed.

Option one is to keep things at the current pace. While it has slowed and will most likely pick up in the near future the main advantage for me is that I can afford the rate at which I'm ordering the artwork.

Option two is to organize blocks of artwork. This will significantly speed up production for a period of time but with out a substantial increase in members artwork will probably come to a halt by the end of August.

Option two is a gamble, in my opinion, and it's very hard for me to resist the impulsiveness of it. One of the first projects for Option Two would be Game Assets. What that entails would probably include artwork for armor and weapons, and character images for dialog.

Please leave your thoughts in the comments!

Comments

Anonymous

I would suggest creating a higher tier that, in exchange for subsidizing faster artwork, they get to contribute a bit more directly to the direction of the game -- within reason.

balthamel

I think that is sensible, and I’m happier collaborating with regards to characters and story elements to keep it more interesting.