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HI ya'll thanks for joining me for a bit, I just wanted to get your opinion on something.

When it comes to interaction how do you feel about playing with the girls body?

Do you prefer interaction with mouse movement or do you prefer choosing looped animation speeds or do you need both?
For example, would you prefer moving your mouse to masturbate her, play with her boobs, etc. Maybe you like the idea of touching her digitally and being in 1:1 control.
Or maybe you like choosing speeds with a click of a button more because you'd rather watch.

The reason I ask this is because I always assumed that 1:1 control was the way to go, that click holding and dragging was the best, but many people often ask for it to be an auto looped animation, so I would really like to know the vibe to get a better idea.

Thanks for your time!!

PS. a little side note, Newguy2 has shown me that he is pretty good at drawing pretty girls in different angles by himself, without needing me to edit the way they look. Because he's proven so far that he can provide content without needing my involvement, I'll be giving him a short animation project, stay tuned for a suggestion post 😉

Comments

MsSticks

Honestly if it had to be one, watching an animation is a lot more hassle free and doesn't stop everything else going on, so that's my preference

creambee

well that's very interesting and helpful to me honestly, cause it helps with my future planning, ultimately I do love games where you touch the girl but I can always make interactivity an option.

Anonymous

I beat it with my right hand and i use my mouse with my right hand, I'd definitely prefer my hand to be free while watching the action. but both are still good when given the options to choose.

Anonymous

I was just playing sunshine gal the other day and I was having a blast clicking on her breasts and groping them even while other animations were playing. I think I enjoy that a little more than the looping animations.

Anonymous

I'm ambidextrous so I'm good for both but i feel that the choice of 1:1 and loop is important to the overall feel of the art, so you should decide as you see fit, dont feel pressured by this poll CB.

Anonymous

I strongly prefer mouse interaction, but only under the condition that its done with attention to detail and a focus on 3 dimensional effects (even in a 2d environment).

Anonymous

What I mean is, like, if i spread a girls ass cheeks far apart, it will stretch her asshole, but it should also stretch the opening of her vagina as well. Or if im rubbing her clit, that should have an effect on her vulva, her outer labia should move slightly as i roll her clit. Or if i slap her ass, i should see ripples across her thigh, but only on certain parts. Her hamstrings wouldnt ripple near her knee. And on skinnier characters the ripples should be faster, than curvier characters. Also, i should see her core tighten a bit, from the surprise and twinge of pain. If i tickle her, i should see her muscles kind of spasm, before she moves away, or laughs or whatever. If youve been tickled you know what i mean, she should tighten up. Stuff like that, are what makes mouse interaxtion worth it. If its gonna be the same basic circular motions on the general vagina area, or the north south east west compas moyions pulling the titties around, i may as well just sit thru an auto animation, because mouse controls like that are bland. They arent "Viceral" enough to be worth it.

Anonymous

I know thats like, super obsessive of me, but thats how i like it. Its like in a video game on console. One thing that separates b games from top tier titles is how "real" the controls fee. Games like assassins creed, and uncharted, feel "heavy". You feel like youve really got to "control" your character. Its like driving a big truck. You *know* youre at the wheel directing things. I *Need* that, if im gonna bother with mouse interactions. I wanna *feel* my fingers break the threshold of resistance when i press them inside of the girls pussy. When she cums, i really would like her to squeese them, softly pushing them out, and have to move the mouse towards her to "apply pressure" so they stay in until shes done. Id also like a mechanic for things like doggy style where, the harder i move the mouse, the harder i thrust in. And at first it would be harder to thrust deeper, and she would "run away" because it hurt. But as she warms up, she might back into my character. And if i softened up, she would keep backing into me, until I went hard and thrusted her forward. Those kind of tactile things are what makes or breaks mouse controls. Im all for it, if you can deliver things like that.

Anonymous

One of my favorite little details that you've done was the realistic boob and ass jiggle in PPT. It's a weird curiosity thing with me to actually observe how different the female body is from the male, so seeing something accurately similar in a flash definitely catches my attention. Anyone decently skilled can animate a bounce, but in that work in particular, things had actual weight to give it more realism. I really enjoyed it.

creambee

Yep, well that's what it comes down to. Also hypothetically if the game worked on an android phone, then interactivity would be even more tiresome.

creambee

I don't mean to toot my own horn but that's what made that game enjoyable for me. I think the facial reactions and audio linked in with the groping had it's own appeal that you wouldn't get with looped animations.

Giallone

I really enjoy interactivity but NOT if is on the heavy/fast side of things (like moving mouse like madness to reach climax and such stuff). I'm thinking more about a Looped animation where you have interactivity options going on at same time, like a mouse click to see the boobs giggle, balls stretch, cock move, etc.. additional stuff you can do for enjoyment, not mandatory in autofire mode to reach some objective. They can help for climax/objective for sure, is logical but, for me, your games are awesome because, in most of them, you can play at your own pace and enjoy what is going on for how much time you want. Just my 2 cents =)

Anonymous

I like having both options. In PPT, for example, I liked the idea of just having a bunch of stimuli operate automatically and just see her cumming over and over again as much as possible, but I also liked getting her to 99.9% arousal manually, then using the tiniest mouse movement to all of the sudden send her over the edge. :P

creambee

Hi Blubolt_lightnin! That is a smart answer, yes it always depends on the game and what's needed. Thank you! I don't feel pressured :D

creambee

Yeah I get what you're saying, like that 'ol Flash game super deep throat, it was just deep throat interaction but there was resistance and reaction that went with the movement.

creambee

Wow thank you! I'm so happy you noticed those little things I added in :D Yeah I had to make it in a way that the animation worked a little differently depending on where you let go of her boob.

creambee

Yeah, this makes sense to me Gian, thank you for thought out input. I too don't like to feel rushed or held back in erotic games, I'd always like it to feel like I can go faster or slowdown when I want.

creambee

haha, yeah! True true, having separate animations that you can combine together is great fun, but so is teasing her, having both options really provides a greater range. Thank you for your perspective :D

Anonymous

exactly! It's so fun to have the guy going to town, but then catching one of her boobs and she gives the gasping moan.

Alex Lorentzen-Cheeseman

I think you have a specific style that you should not change! People gravitate towards certain artists thanks to their style and you have only gotten this far because of people like me seeing your work other places and wanting more! There is a reason when you sort adult games on Newgrounds by all-time top score your game is in the top 5!

creambee

Hey Alex! yeah, I agree, I'm not going to change style for any other reason than slowly developing with experience and desire as an artist. So far after the few years of doing this work, I've come to animate to a beat and I really like that. I plan on keeping things sexy, fun and groovy in all my project to come. This survey was mostly to help me understand a vibe about ero interaction that I hadn't picked up before I started making erotic works.