Home Artists Posts Import Register

Content

Hello there! Sorry I missed last month Devlog, again... ._.
I had a relapse of anxiety, and gonna have another medical check this 13th, just to keep everything fine.

Shield Update.
Yes guys, Zoria uses a Shield at some point of the game, some may remember this mechanic, that has been hidden for a long time. With the implementation
of Momentum, Shield's gonna be visible when in combat mode. So I had to work on that.

And gotta say, not all enemies get stunned when hitting your shield, only those who may charge agaisnt you, as Eyebats or Eaters, but It's pretty cool to block attacks.

Also, making it bounce off walls it's gonna be fun for some puzzles.

Full Captain Zoria mode right there.
-For this mechanic, I was thinking of adding a power throw if you throw your shield just after blocking an attack. Making the shield go faster, bounce more times, etc.

Changing game perspective.
You know, after messing around with the 3D for the Bob game I was messing arround with.
I decided to try some for Zoria's, sadly adding actual 3D to the game would mean redoing everything. Something I'm not willing to do. But this new perspective is easy to implement and makes the game actually look better.

Here's some game testing with the perspective and shield. Bless the Magnet Ring.

Momentum sprites texture.
I know I tend to leave a LOT of sprites unfinished around, it's because sometimes I'm not happy with how they look, and need to playtest a lot in order to know if I like them or need to redo them in a future. For now, I'm happy with the Momentum ones.

Nothing like eating your enemies meat after a battle, so you don't have to waste potions.

Rework on camera (Point of interest.)
Yes, I remade code on the camera, AGAIN.
The camera has to be the code I've touched the most over the entire project development.
It's also one of the most important parts of the game, I think. I made it slowly move towards points of interest, Because sometimes you can tell the players a place is important without saying one single word.

Just need to move the camera towards an area.

How the perspective tiles work.
It's actually pretty simple, I have no idea how is this perspective called, but It's just like looking a cube from up-left.

This perspective makes the game look so pretty, I love it. Specially on the bone ground.

Sonic dagger breaking update.
This is an update, visually and in gameplay, the blocks now show how the shatter effect spreads until making the block explode, and, also can spread through other blocks that are side by side. So you can save up ammunition.

Ready for combat!

Fixing anatomy.
And also doing lots of poses for Zoria.

I reduced a bit the biceps size on Zoria when in "Hand on hips" pose. Because it was getting too big. Sometimes It's hard to keep the proportions.

Biomass and poison.
The biomass you'll find around the island now reacts to proximity, and will start producing this poisonous gas when you're near.
Poison lasts for a really long time, but wont kill you, always leaving you at minium health.

Treasure chests can now give you loot!
It can be just meat, some unindentified ring, some new tool, a key item. etc.

Parsels now throw spiked balls.
I know it's a little detail, but I like it.

They're more visible than the grey stones. That's for sure, and projectiles being visible is something really important so it doesn't feel unfair to the player being hit by something really small and barely visible.

And those spiked balls grow in the vines you can find all around the zone, so it makes sense in-world for the Parsels to use them as weapons.

Adding states and removing them.
I added this mechanic on the UI some time ago, but didn't get too much into the implementing the actual states and stuff. When you're on fire, you'll get the burning state. Fire is really powerful, but you can remove it really fast if you roll around. (This is a secret, dont tell anyone.)

Here's an example of the poison state you can get fro the Biomass. it takes a while for the Biomass to start producing the poison, so I can imagine some areas where you can run on top of those and not get poisoned if you're fast enough.
As you can see, poison wont kill you, it stops damaging you when you're too low on Health, but starts consuming your health once you heal with a potion.
TIP: Using a save point will remove all your altered states, the bad ones of course.

For lasts, I'm thinking on changing how the running looks, avoiding going sideview, it always looked weird that she goes sideview only for running, but keeps the diagonal perspective for all the other animations. Also this new one feels faster. I think the old one lacks energy in the legs.

Here, have a small meme with Zoria being dum dum.

I hope you liked it! And thanks for all your support!

Love - AllFenom

Comments

No comments found for this post.