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Windows / Linux / OSX:

http://www.mediafire.com/folder/ri7m11nofj0v8/r5.24.1b

Steam Beta Password: None required, up to date!
(See https://www.patreon.com/posts/steam-guide-and-22354445 for more information)

Current version: r5.24.1 (for Windows / Linux / OSX)

Feedback form: https://goo.gl/forms/NallBKl34fkEEhAH2

Changelist r5.24.1:

  • Fixed dock and some other static meshes not being blend with the terrain.
  • Fixed misaligned act appearing in the fountain (moved outside of the fountain, and aligned properly).
  • Fixed “hat” not being abandonable in some cases.
  • Fixed some new acts having characters in off positions.
  • Fixed Sterling not agreeing to talk without promising to bang her, and turning her down first.
  • Fixed Showroom genitalia checker not checking genitalia properly.
  • Fixed characters getting assigned to wrong slots in some acts.
  • Fixed filtering in character picker.
  • Fixed “Tasting” not having animated doggy tongue.
  • Added missing sound surface information.
  • Added necessary colliders to support splashing and sfx for ocean, river, and pools near statues.
  • Changed animation handling of Showroom to match Island’s animation handling (which also fixes tongues on Showroom).
  • Changed Showroom to return to default animation when characters are changed to prevent mismatching animations from occurring.
  • Changed act position indicators to have emissive material so that they’re easier to spot at night.
  • Changed eye <-> head weights of random NPCs so that they use more eyes and less head to look at player.

Changelist r5.24:

  • NEW Kess will finally give female players a reward for rumor hunting!
  • NEW Cabin Paw, the first actual crew member (who’ll come with you on the ship and to other islands, but you’ll get to pick between male and female Juin in later builds, default to female for now). Will potentially be sexable in the long term, but not for now!
  • NEW Minor NPCs: ~20k words across 9 characters that expand the world and lore, but do not have a full act associated with them (we’ll eventually vote and see who should be sexable :3). Minor NPCs are identifiable by “darker” name text.
  • NEW Reworked new game system - You can now start a new game with the same character, and load different save states and autosaves through the Continue game button, and the system streamlines creation and starting of a game with a brand new character.
  • NEW Save states system - You can talk to Cabin Paw to create new saves or load old ones. Do note that prey is not saved until we’ve added proper prey processing and inventory system.
  • NEW Kirhaal has been reworked and is a lot more city -like now.
  • NEW The Cotton Ball and Sterling’s shop are replaced with prettier custom houses.
  • NEW Graphical overhaul to make things prettier in general. Namely new water shader with reflections and prettier waves, and updated and prettier day/night cycle.
  • NEW 14 new acts to spice up the selection on island. Largely pawing and pawjobs and a little bit of anal.
  • Added bunch of different kind of act locators around Kirhaal.
  • Added texture streaming to optimize GPU memory usage.
  • Added an unlockable quick travel path between Kirhaal and other side of the mountain.
  • Fixed acts in Showroom and on island having issues assigning characters to right slots.
  • Fixed shadow cascades being wrong between different quality settings.
  • Fixed advance time used in some conversations advancing minutes instead of hours.
  • Fixed missing Davh tongues (dunno how this made in originally).
  • Fixed alignment of random acts, they’re now a bit more interestingly aligned and better positioned.
  • Fixed conversation variables defaulting to NULL instead of 0 and false which was causing some odd behavior with some conversations.
  • Fixed Spirit being there after act.
  • Fixed time progression taking you out of Spirit conversation.
  • Changed and optimize Kess’ tit lamps because they were a bit too unoptimized and performance heavy.
  • Changed all conversation animations to have some crossfade when played to remove occasional snapping.
  • Changed city lamps to be a bit more optimized.
  • Changed day night cycle to be faster (day 120mins/night 90mins)
  • Changed unenterable houses to have some “light glow” in the closed windows so it looks a bit more lived in.
  • Changed Main menu to match the new Kirhaal.
  • Changed Sterling to be a bit easier to bang.

How to play:

  • Use WASD to move.
  • Press CTRL to toggle sneak.
  • Hold SHIFT to run (Can be configured to be a toggle in Main Menu).
  • Hold E to talk to characters, ask character to follow, capture, or to interact with act locations.
  • Hold M to show map in game.
  • Press Q to equip and unequip rifle.
  • Hold RMB to aim with equipped rifle (Can be configured to be a toggle in Main Menu).
  • Press LMB to shoot with equipped rifle.
  • Press R to reload equipped rifle.
  • Hold LMB or RMB to rotate in an act, Showroom, or Character Creator.
  • Press SPACE to progress full acts (only available in Showroom for now) or to end acts.
  • Hold SHIFT and use Mouse Scroll Wheel to move the camera vertically in acts.
  • Press F1, F2, F3, F4, or F5 to change quality settings while in game (F1 for Low, F5 for Supersampled).
  • Press F9 to submit feedback and bug reports.
  • Character Creator: Press LMB on the + button in the color picker to save a color.
  • Character Creator: Press RMB on a saved color in the color picker to remove it.
  • Character Creator: Use Mouse Scroll Wheel to zoom in and out on a body part while hovering the mouse over it (e.g. Head, breasts, crotch).

Known issues:

  • Camera minimum distance allows you to look inside actors currently.
  • Currently there is only one male and one female voice, so if player picks a voice A and prey or NPC has voice A, it can be a bit confusing. Later on we’ll expand options, and have unique voice set for player so there’s never two identical voices overlapping.
  • Weapon equip/unequip is a temporary flip only.
  • Juin’s book doesn’t open and she just fingers the top of the book cover.
  • Island map is not updated to reflect the new Kirhaal.
  • Jiggle effects do not work very well on low framerates.
  • Camera may spin or controls may be unresponsive if a controller (or a device that is being considered a controller e.g. an ergonomic mouse) is connected that has a joystick axis at a non-zero position.
  • Abnormally low frame rates for systems that meet minimum requirements on Windows may be caused by a missing Visual C++ Redistributable 2017 package. Download the x64 package here: https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads#section-2, install, restart, and try again.

Note: Minimum requirements:
64-bit processor and operating system
Processor: Quadcore, 2.8Ghz
Memory: 4 GB RAM
Graphics: Nvidia 1060 or AMD equivalent with Shader Model 4.6 (DirectX10.1 or OpenGL 4.1
Storage: 5 GB available space

Happy huntin’! <3

~ Ruffleneck

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