Hunt and Snare - r4.18 - Sweetshop Selection (Patreon)
Published:
2018-01-31 19:31:39
Edited:
2018-04-26 07:10:10
Imported:
2020-04
Content
NOTE: This is an old build, get newest public build from https://www.patreon.com/rufflenecks/posts?tag=public%20build
Current version: r4.18, January 31st (for Windows, Linux, and Mac)
Bug form: https://goo.gl/forms/NallBKl34fkEEhAH2
General feedback form: https://www.patreon.com/posts/13180790
Changelist:
- Added new Full Act: Little Biter (MxF)
- Added 8 new Skins
- Added Prey specific color palettes (212 color combinations vs 30 we had)
- Added Prey specific rare color palette (136 color combinations)
- Rewrote the way Full Acts are handled: Now the second last loop needs input to pass, instead of having a timer (effectively makes the second last loop watchable, and pressing space to progress makes it speed up and progress normally)
- Added small eye parallaxing effect to add little bit more depth to the eyes
- Reduced size of bullet collider due to improved aiming requiring less helpers
- Reduced idle aim sway
- Reduced chance of Heterochromia from 10% to 5%
- Reduced intensity of two color penis darker color
- Muzzle flash switches between barrels
- Added weapon reloading effect
- Actors no longer try to follow you when knocked out
- Adjusted weapon firing effect (faster, a bit less opaque)
- Adjusted prey palette rarities (from 0.9/0.09/0.01 to 0.8/0.17/0.03)
- Player can no longer walk while aiming
- Changed prey spawning rules to have prey specific body parts (e.g. lynx with short tail or bob tail)
- Changed initial crew to spawn with more boring eye colors and no body part randomization
- Disabled snow in main menu (it’s still winter, but I’ve forgotten to disable it x))
- Disabled color profile from desert
- Fixed crouch movement and idle while holding the rifle
- Fixed bullet sometimes going through prey or obstacles
- Fixed two overlapping faders on island
- Fixed IK system fighting with movement controller
- Fixed inconsistencies in cursor capturing
- Fixed arupt animation ending when firing the last bullet
- Fixed player being able to unequip weapon while loading
- Fixed dead frame when transitioning from normal mode to aim mode
How to play:
- Move with WASD
- Press Q to equip/unequip gun
- Hold RIGHT mouse button to aim
- Press LEFT mouse button to shoot
- Press R to reload when out of ammo (two times shot)
- Press CTRL to crouch (note: Prey AI is currently fairly dormant)
- Hold E to capture OR revive tranquilized prey (this is a placeholder mechanic)
- Press SPACE to progress or end acts
- Hold E to trigger acts (if you have a prey following you AND have gun unequipped)
Known issues:
- Closer camera minimum distance makes you able to look inside actors, will be polished further later on!
- Weapon equip/unquip is a temporary flip only
- You can drop off the island, and get stuck
- NPCs can’t hear you, so they only escape if they spot you
- Capture animation is sometimes not in sync between the two characters
Enjoy! :3
~ Ruffleneck