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I have an old shitty laptop in my wardrobe that I'm currently trying to get Blockhead to work on. The hardware is super old but it would be cool if I could get it working. The PC I've been developing on has a pretty beefy graphics card and up until now I've been using certain GPU features without worrying about it, but unfortunately some of these features are unsupported on the laptop. For example waveforms don't render at all because they use an unsupported OpenGL shading language feature called texelFetch.

Godot supports using an older version of OpenGL for the rendering backend but it means I'll have to rewrite some small parts of my shader code.

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