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I changed all the effects because I didn't like the way parameter values were being smoothed.

A month or so ago I changed the entire engine to process all audio in 64-float blocks, because on certain CPUs this makes processing massively faster. Due to the way the effects were originally written this meant that parameter values were now only updated once every 64 frames.

It's not a very noticeable problem but if you listen carefully enough while doing filter sweeps and stuff it introduces some very subtle distortion. So I went through all the effect code and re-wrote a lot of it so that everything now happens at audio-rate. So modulating effect parameters now sounds nicer, and CPU usage still seems very low.

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