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Hiya everybody, Vlad here, wanted to take this week's post to talk to you all about this project and its not-so-distant future.

So before everybody asks 'When patchie?', patchie is coming. We have to polish it, it is missing some animations we really wanted to get done for it, and we have to take some final steps to make sure it is ready, then we will let our patrons get first crack at it.

Hopefully people will be pleased with the upcoming patch, I know some may be disappointed at the amount of content, but that will be fixed in time. Speaking of time, that's what I'm going to talk about!

So with the release of this big patch, we're going to start releasing much smaller patches and constantly update the game with new content when we have it available. This means patches every couple months, sometimes monthly, sometimes even weekly. We recognized for a long time that this long wait was painful for everyone, including ourselves, because it was kind of a self-defeating mindset.

"If we release now they may be disappointed at the amount of content, we need to push to make more content."

Turned into

"We need to wait, because now THIS content isn't yet ready, a little while longer and it'll be done"

Which then continued on as

"Okay, we got everything done, but oh wait, if we waited a bit longer, we could have this stuff ready!"

So overall with that, and tons of setbacks, we ended up with such a long wait for this latest update. We're changing our schedule entirely to fix that, and we want people to be more involved as we develop it. Basically, we have no idea when stuff will be done, and our best attempts to deadline things have turned into Fate's thick and turgid cock slapping us in the face with random shit shows that made us miss our own internal deadlines. So basically, we've just decided "We'll release what we have when we have it, every time we have something new."

I'd also like to get people's opinions on character customization and the CG art. See, if you aren't aware, the new CG-style animations we have been creating have been quite popular, they are also very easy and quick to make, the main issue is that we cannot do dialogue with them, nor can we do any customization other than color. Is that a sacrifice we'd want to make for more sex scenes? Do you want to see more of those? Or would you prefer to wait for the most fleshed out in-game sex scenes that use dialogue and can have clothing/body customization? I'd love to hear people's opinions on this.

We want to once again thank everyone who continues to support us, and we hope you'll be pleased with what we've got coming.

Here's our weekly progress:

Unity
- Finished launcher graphics rework
- Added Vanlen's routine and work animations into the game
- Forced Kay to tan in Vanlen's tent if she talked to him in The Forge
- Repositioned Vanlen in sex scenes since his height was fixed
- Fixed faint white lines showing on some characters skin

Art
- Prototype of the Waterfall level (WIP)
- Kay Footjob CG (Very WIP)
- Kay 3/4f new forearm_f, arm_f and hand_f pieces
- More tweaks to CG Art 03 and 04(Still WIP)

Animation
- Tweaks to Vanlen's animations (WIP)
- Tweaks to Kay's dialogue loop animations (WIP ~Expressions not added yet)

Files

Comments

Anonymous

While missing clothing/body customization would be really really really sad, but not a deal breaker, having no dialogue is a no-go if you ask me. Having just a "silence" scene playing, with no additional context, dirty talk etc. would be really boring. Then you could just have a CG rip / gif and be done with it. There is no interaciton between the characters. Love the idea of CG-style animations, I really do, but no dialogue is in my opinion a very bad choice.

Wraithman.

what is it with you MF's and feet? https://www.youtube.com/watch?v=XKCaUe3_-F0

Anonymous

Who ordered the feet?

Anonymous

I kind of like the fetish stuff. will there be different poses positions and variations with the feet stuff. maybe have an NPC that only specifically has a foot fetish

Anonymous

In my opinion, dialogues should be present in sex scenes at least because it looked very well in old build and now without them scenes will just look boring in comparison with what you did before. I liked those dialogues very much tho.

MrBigglesworthz

CG styled animations feel like a placeholder for the fully fleshed out scenes. I would rather see a complete product imo. CGs are a nice "achievement" reward though, for sure.

Anonymous

Definitely prefer convo in scenes, makes them feel more natural. Also, I notice K seems to be smiling in alot of the scenes. I hope you keep the "reluctant at first" theme. Watching her try her heart out to choke on cenvir over time was more fun I think then just having her go to town on it.

Anonymous

You guys take the time you need, all the updates look fantastic.

Anonymous

Cenvir and a couple other (in the distant future) characters have/will have feet fetishes themselves, and will have feet based scenes.

Anonymous

Aye. Thank you for your input friend, I've always considered writing dialogues to be my weak point, but I guess if you guys like them then I guess we're doing something right and we'll continue to do them. We want to use CG more as a 'reward' scene or a unique thing, so we'll still focus on the in-game scenes that use dialogue more. So we can keep a proper balance.

Lasse T. Stendan

I'd much rather have the "final" version, particularly if the alternative is having you work on something that'll end up feeling inferior to the rest of the finished product, or just get thrown out down the line. Don't half-ass something now just to get it finished faster, if it means more work overall, is my take. With that in mind, I'd prefer to wait for the finished scene rather than getting a half-finished one. ("finished" as in "not significantly less so than the rest of the game right now")