LOK Rebirth 0.7 Public Release (Patreon)
Content
April 3rd - 5:35 (CET) Public Release
Hi there guys!
0.7 goes public today. You can find the links and change log below.
Report bugs at #bug_reports in Discord, please.
Original patron post...:
This month's update revolves about a new scene at the waterfall, the second bodysuit ripping along with some NPCs reactions to it, and the Shaman character and his tent location.
The new event is random at a 40% chance, but for being able to see it you first need to ask Keakrix about the Xyrin.
Speaking about mechanics, I've re-implemented the skip feature at the Holocomputer and now you can go to Day 2, after meeting all NPCs and working for both Meiri and Eri the first day. Please note that if you skip past the 'Meet NPCs' quest you'll miss the new intro dialogue with the Shaman.
Also, I've made all daily tasks fully optional, so now you'll need to go to each character directly if you're interested in their quest outcomes. It works like an MMO in this regard and it'll allow better flexibility in the future, when we have several low and mid level tasks to choose from.
Now, the bad thing about this is that you'll need to start over, due to the extensive changes made in both the quest states and variables. This beta test stage has been specially bumpy because of that, and I'm actually surprised we didn't need more beta iterations to catch all bugs. Some of them were really spectacular... :-P
Finally, I've implemented an alternative mouse-wheel zoom mechanic in the new waterfall scene. Tell me what you think about it and if I should use it instead of the panel on the corner, okay?
Thank you!
LOK Rebirth 0.7b
0.7b change log
Added:
- New waterfall scene when bathing alone.
- Bodysuit 2nd stage ripping is now available.
- NPCs reactions to 2nd stage bodysuit.
- New location: Shaman tent.
- New NPC: Shaman (intro dialogue only).
- Cheats: Skip options re-implemented and 'Skip to Day 2' option added.
Changed:
- Mechanics: Quest system changed. Now you're be able to pick the tasks you want, like in an MMO.
- Mechanics: Pitcher 'skip day' functionality removed (doesn't make sense now with the new Quest system).
- Engine: Further asset management optimization (70% more frames in Unity editor).
- Engine: Music/Ambience playback streamlined.
- Engine: Stat change notifications aren't shown anymore just after loading a savegame.
Fixed:
- K's conversation model no longer quickly flips left and right when initiating a conversation.
- Status screen bodysuit (intact version) belt is now shown.
- Some hip skin showing in some bending animations.
- Some proofreading.