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[Abelius]: Hi there,

Kind of ironic that I never cared for project management when I was in my old IT company... but now I've had a good time reading a lot about the subject these past days. ^_^

And among the things I've learned, there's that one notion I didn't quite realize...: the "Iron Triangle" of software development.

That concept says that you have to decide where you want to be inside a triangle formed by three vertices...:

- Quality
- Quantity (scope)
- Schedule (time)

There is no point inside that triangle that will get 100% of all three, nor even two, of those concepts...:

If you are obsessed with perfection, you never move on to work on the next feature and never launch.

If you are okay with adequate quality, but are always adding new features to the project, you never launch.

If you rush up several low quality features, you launch a mediocre product. And if you release a version with just one or two excellent features, you still break your users expectations.

So, what happens when you don't want to reduce quality, nor quantity and also want to release in your (too optimistic) ETA?

Nobody goes home...

And that is precisely what it happened to me in the last six months, since I took over coding, animating, writing and designing this game. The amount of work and stress I'm subjecting myself to is just stupid.
(???_??)

And well... I've said 'designing' but I should have better said 'improvising'.

So, some days ago I decided to finally stop this self-destructive trend and find out, once and for all, how much work we actually have in front of us, and more importantly how should we split it up to tackle the huge workload in smaller chunks, or as they say in 'agile development' jargon, in "milestones".

And I think I've found a way to design a road map for the time being. It's obviously not set in stone and I've "only" foreseen some versions into the future, up until 0.4. But this should cover a decent time-frame so I know what exactly we should be doing next.

The image I'm showing you is a Gantt chart with tasks for 0.2. And if you take a look at the development board you'll also see them in the 'Ready' and 'Waiting' lists. It may appear to be small work but it isn't because those are big consolidated tasks. Both completing the male true side model, making its walking animation and implementing its logic in game will be frigging epic...

And that summed to the fact we're approaching holidays when I won't be able, even if I wanted, to work as much as now and my contract customer is "threatening" to need me on a daily basis for the next two weeks... well, I'm even pretty sure I've been maybe too optimistic once again. :-P

However, we finally have a work plan. So even if I need more time, it'll be time used to make the same amount of work with the same quality.

Now I just need some more time to fit in a girlfriend that puts up with me. Mmm, who knows, maybe I could concede her half of the Sundays...
(?_?)

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Comments

Anonymous

Cant open imgur

Anonymous

you need to manually zoom in.. [cntrl+scrolling middle mouse button]

Anonymous

Sonner or late you would have needed some kind of project management software. If you even plan to do anything during Christmas, then take some easy tasks. It's more than likely, you'll be too busy to do anything with the game at that time.

Anonymous

Btw, i am curious how many "releases" you're going to put out in between each "update" like 1.1 / 1.2 etc.... Not only because of the content ofcourse, but also to check the content for bugs / feedback etc? Is it something we can expect once a month or only after certain content is finished? From what i can see on your planner, the start or halfway januari & end of januari might be when we can expect the 2.0 update?

kuja

Indeed. I don't think I'll get complex tasks done after Dec 23rd and past Jan 7th, but I'll try to do other not so hard.

kuja

It goes like this...: there always be a 0. prefix until the game goes gold, then the second digit will revolve around *content* updates (read sex scenes and story). And if there is a third, it will be a *feature* update with no new content. Finally, if I need to upload a bugfix I'll use a (letter) at the end. So the current 0.1.1 version accounts for the first content update, upgraded with the map feature update. And it's very likely that I'll upload another update in the next days (0.1.2) that will add run/walk toggle and 'hold mouse to move' features. So yes, we're aiming for late January for 0.2.

Anonymous

Hi. at the risk of sounding like I am chilling for someone have you thought about creating a Makersupport or Hatreon(Currently Upgrading) account I was thinking about becoming a supporter of this and other projects but I am starting to lose trust in Patreon with all of the BS.

kuja

It's something to consider, if only for giving that possibility. As long as their own commission is in line with Patreon's, which I believe they are. Thanks for suggesting.

ZULEYKA GAMES

Looks like nice roadmap ;)

Anonymous

Can't see the image! o.o

kuja

Mmm, yeah. Imgur has recently started blacklisting websites to prevent hotlinking images for this kind of use. We're using Tumblr from now on, but this screenshot is pretty old now and it's still on Imgur. It was only a roadmap for 0.2 and we're about 66% into its completion.