Home Artists Posts Import Register

Content

Hey Loyal Patrons!

This week we've continued to work on our physics enabled animations! Now that we've worked out some technical details, we have the ability to create dynamical animations in addition animations effected by physics. 

A good way to conceptualize these dynamic animations is to think about them as reactionary. This is what makes a character really feel alive, they react to the environment and to the forces touching them. 

A great example of these dynamic animations we're currently working on would be how a model reacts to being pushed or pulled by physical forces. So for instance if a model is down on her knees, she'll then understand based on the context how she should try to move her body. For example, if you push her too far to the left or right, she may try to keep her balance by raising her other arm so she doesn't fall over. 

We are planning to have a new X-Cross scene with everything we talked about above ready for you to play with for next weeks build release! 

Stay tuned Patrons, and have a great weekend!

-The VReleased Team

Files

Comments

No comments found for this post.