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Anyone remembers the shaky camera in the last Gif ?
i made it more smooth. So people do not get seasick.

Anyway… This weekend as a mixture of optimization and story creation.

ON saturday i tried my hands on some optimizations , namely LODs. First i tried it with "Imposters" which did not work out and made the game load.. slow >_<.
Then i tried Automatic LODs and.. oh.. dear.. no... so many new objects with broken meshes.  IN the end i just used a script i wrote myself to add a normal LOD entity onto the mesh, in which it will just be culled when too far away. Simple, but at least it brings a few more FPS to the table.

ON sunday i continued with the story , added  about 30 VN (not many.. i know) frames and some AI life events for the starting base. (currently for the android working there). Furthermore, I added some more functionality and a option to enable/disable the character lighting as well as the sun intensity.

So.. Next weekend i will not have time to work on the game on Saturday since i am invited to a birthday party, but i can do Sunday a little bit.

So.. I slowly continue with the game. And i can say that going third person is really more work due to the camera, which i can barely automate.

And there was also the idea of switchable characters (like in GTA 5 (which i have never played)
I am a GTA 1 kid... and vice city... i feel old now >_<

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amBest

Man, don't work on weekends. Worst thing to productivity is a burnout. Maybe you have to, because of a job. IDK. But take care!

Anonymous

Personally a fan of having 1 character since it helps more with immersion. Once you swap characters you lose out on some of that and you will be less invested in the character since there is another character at the back of your mind. Perspective swaps for a scene are fine though. Like showing whats going on in a different location to a non playable character.