Baldur's Gate III photomode tools v1.0.19 (Patreon)
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Camera version: v1.0.19
Released on: 16-feb-2024
Compatible with: Baldur's Gate III final release, Steam.
Documentation: https://opm.fransbouma.com/Cameras/bg3.htm
NOTE: Be sure to read the documentation page above with respect to the issues currently present in the camera and game engine.
NOTE: If you're on Patch 6 or Hotfix 19 or higher, you need tools v1.0.19
NOTE: If you're on the version older than Patch 6, you need tools v1.0.18
NOTE: If you're on Hotfix 18, released on February 20th, you need to update the game to Hotfix 19 and after that use tools version 1.0.19. Your mods will start working again, Hotfix 18 was a bad release and isn't support.
Features:
- Full, unlimited camera control (gameplay, cutscenes)
- Controller or mouse/keyboard control over the camera
- Field of view (FoV) control
- Tilt
- Camera paths support ('dolly cam') for defining moving camera trajectories for movies.
- Timestop
- Frameskip
- HUD toggle
- Hotsampling (resize the game window to any resolution) / Window border removal
- Higher LODs
- Game speed control (slow-motion, speed up)
- Configurable keybindings
- Configurable gamepad buttonbindings
Changelog:
23-feb-2023: Larian has released a new hotfix, Hotfix 19 which restores the code they removed / wrongly included in Hotfix 18. This means that tools version 1.0.19 works again with the game if it's on Hotfix 19. This is game version 4.1.1.4811634. The camera version 1.0.20 no longer works and is no longer supported, nor is Hotfix build 18 of the game.
v1.0.19:
- Fixed: If the dll was loaded from a path which contained non-ascii characters, the injection would fail with a cryptic error. It will now properly load the dll from a path with non-ascii characters.
- Fixed for Patch 6.
v1.0.18:
- Added some more code to mitigate the glitches that pop up when you disable the camera. It should now be less frequent that you experience issues when you disable the camera and it doesn't move back to the original position. It doesn't fix it completely tho...
- Corrects intercepting the camera in some situations, e.g. the level up screen and when you have the inventory open it now properly intercepts the camera.
v1.0.17:
- Fixed for Patch 5. Note to GOG users: it's likely the input switch blocker doesn't work for you. (Input switch blocker is to prevent the situation when you use a gamepad for the camera and the game tries switches to controller input when you try to move the camera. The code for Steam didn't work for Patch 4 and likely doesn't for Patch 5 either). I don't have access to the GoG build so in the case you run into this situation, go to the game settings and set input to keyboard mouse instead of automatic. Once I've access to a GoG build I'll try to update the tools.
NOTE: The tools will work for GoG (I hope), it's likely the input blocker doesn't.
v1.0.16:
- Fixed: In the character class select area, zooming in/out didn't work, the game kept writing its own zoom level. In case you use that area for screenshots, it now works.
v1.0.15:
- Fixed: properly fixed the lack of camera movement/rotation in the scenes where it didn't work (and moved the lights/shadows instead). It now also works in the main menu. Additionally disabling the camera should be less glitchy now and result in the reset of the previous camera state in most cases. If it still glitches, press HOME to reset the camera (e.g. when clicking on the ground isn't selecting the area where you clicked) or enable/disable to reset it (in cutscenes).
v1.0.14:
- Fixed: camera wasn't working in some dialog scenes (it previously rotated the light/shadows around and didn't move).
v1.0.13:
- Added: A workaround for GoG users where the v1.0.12 tools didn't work
v1.0.12:
- Fixed: in Patch 4 some additional writes were introduced to the FoV value which weren't intercepted by the tools and which caused stutter/flicker issues in some scenes (mostly mo-capped scenes)
- Fixed: an issue with the FoV interception which wasn't always properly disabled when you disabled the camera