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UUU version: v5.1.5 RTM
Released on: 28-feb-2024
Compatible with: Games built with Unreal Engine v5.1+.
Documentation and supported game list: https://opm.fransbouma.com/uuuv5.htm

NOTE: I've added multiple versions of the UUU v5 to this post. Use the latest version first and only use an older version if a particular version doesn't work with your game. The latest version of the UUU v5 contains the latest features and bugfixes.


NOTE: The supported game list on the UUU's documentation page has specifics per game. Consult that list for details about the game you want to play to avoid mistakes.

Features:

  • Free unlimited camera control: unlimited movement and rotation, also in cutscenes

  • FoV control

  • Custom Light System for an infinite amount of custom lights (see readme).

  • Camera paths support ('dolly cam') for defining moving camera trajectories for movies

  • Flexible camera shake for handshot videos and camera paths

  • Multiple timestops (slomo 0 based, and UWorld::IsPaused based)

  • Framestep

  • Post-processing effect control

  • Ability to dim existing scene lights

  • Engine Console for specifying tweaks and UE5 commands

  • HUD toggle (AHud and UMG/Slate widget based)

  • Hotsampling (resize the game window to any resolution)

  • Pillarbox/letterbox removal in custom aspect ratios

  • Game speed control (slow-motion, speed up)

  • Configurable input interpolation for smooth camera movement/rotation/fov zoom in/out

  • Character scaling to make your character smaller or bigger

  • Invulnerability for your character (in the games that support this)

  • Ability to move / rotate the player pawn when the camera is enabled for mouse and gamepad

  • Ability to control the animation speed of NPCs/characters in the game, including pausing

  • Ability to dump the Object store contents in detailed format to a text file

  • Ability to dump all cvars/console commands with current values and help text to a text file

  • Ability to use the 'SET' command in the console

  • Per game configuration save, so you can use different settings per game

  • Configurable keybindings

  • Configurable gamepad buttonbindings

Changelog:
v5.1.5:
ADDED: More patterns for SCompoundWidget::OnPaint and black bar removal for certain games

v5.1.4:
ADDED: More patterns to find the GObjects array so it should be compatible with more UE5 games now (e.g. 5.3 builds).
ADDED: Unreal Engine 5.3 support
ADDED: More patterns for other elements of the engine so the UUU is compatible with more games, already released and upcoming.

v5.1.3:
FIXED: If the dll was loaded from a path which contained non-ascii characters, the injection would fail with a cryptic error. It will now properly load the dll from a path with non-ascii characters.
FIXED: If the camera was enabled but no camera path was playing, pressing F8 (stop camera path playback) would cause the postprocessing settings to be reset as if a camera path was playing.

v5.1.2:
ADDED: 3D visualizers in-game for Lights. You can toggle them on/off (default off) using a button on the lights tab and using a keyboard shortcut (default ';', but bind a different key you like to use instead if ';' isn't suitable for you). Spotlights now have an arrow starting at the spotlight location pointing in the direction the spotlight is shining at, pointlights get a 6 arrow object at the location of the light. The visualizers are drawn in the color of the light.

v5.1.1:
ADDED: Support for Tekken 8, some more patterns to match aspect ratio constraining locations. (Black bars).
ADDED: Made the light editor's max intensity slider work with shift and scrollwheel now so it's easier to tweak the maximum.
ADDED: A couple more settings to the light editor like light falloff exponent

v5.1.0:
ADDED: Reworked the postprocessing tab, there are now over 96 settings to tweak, complete with presets (I included a couple to get you started). I've included all settings from the Unreal Engine post-processing volume that made sense. It greatly enhances tweakability of games. Please see the updated documentation at https://opm.fransbouma.com/uuuv5.htm for details.

Downloads: You only need one file, use the latest version of the UUU, which is at the bottom of the list, and if that one doesn't work, perhaps try an older version.

Comments

Anonymous

nice :D okay now i only need a ue5-game :D

Otis_Inf

Don't we all haha :) There aren't many out there, just a couple of demos, often not very good, but they'll come :)

Anonymous

Is it just me or does the camera not work on Titanic Demo 401?

Otis_Inf

no idea, I tested it some time ago, not recently. You get errors? You pressed Insert (next to the backspace) and nothing happens? Other tools with other games work ok?

Anonymous

Press insert and nothing happens, camera doesn't activate and nothing is said on screen but the DLL successfully injects. And my game version should be same as yours as they haven't updated it.

Otis_Inf

I downloaded the demo again and it worked fine. Be sure you have no overlay software running like MSI Afterburner or razer software which tends to be hijacking insert key presses. Also, be sure you press the right insert key, this might sound stupid but if you press 'Ins' on your numeric keyboard and you have numlock off it won't work (hence I said, please press the Insert key next to the backspace)

Anonymous

Uninstalled MSI Afterburner and now the camera works, but isn't numpad controls supposed to give me free cam like move forward, back, side to side etc...? All it does is rotate the camera for me. But at least now it says camera enabled when I press Insert. Edit: Controller works lol

Otis_Inf

Chris, please re-read my post. I mentioned numlock for a reason. You need to enable numlock to have numpad 0-9 enabled, otherwise you get ins/del/enter/cursor keys. Enable numlock, enable the camera with Insert next to the Backspace (so above the cursor keys), use numpad 1-9 for move/up down. (Or use the mouse with the mousebuttons or gamepad)

Sergio Céspedes

Survivor use the Universal Unreal Engine 4

Anonymous

Yeah. I figured it out. That's why I deleted my comment. Thanks though.

Loris Soulard

Ok, this is getting serious ! ^^

Anonymous

hey can you tell me the commands? i tried using toggledebugcamera or destroytarget they don't work.

Anonymous

Hey can you tell me the commands? i tried to put DestroyTarget or other commands they don't work in garten of banban 3

Otis_Inf

In UE5, the cheat manager is disabled and that's a method on the cheatmanager. Besides that, commands like that, also like god, fly, teleport are usually compiled out (i.e.: empty) in shipping builds so these don't do anything as their code is gone. I recreate the cheat manager but it's still not effective. E.g. toggledebugcamera won't work, while I did add the cheat manager manually to handle it

Larissa Hecht

your continuous work on these tools are incredible! Thank you so much!

Logger

Any possible plans for a street fighter 6 camera?

Otis_Inf

Not with its current anti cheat. And if that gets lifted somehow, I have to think about it...

Anonymous

Amazing work on this! To round out the set, do you know if any camera controls for UE1-3 games is possible or maybe already exists (couldn't find much online)? 4-5 is totally different on the backend if not mistaken.

Otis_Inf

Only custom made tools for ue3 games... like Batman arkham knight, Bulletstorm FCE etc. Not something generic

nukacharlie

ohhh yeah just in time :) i have a little question the camera not work for me (all functionnality are "Yes" bt no possibility to enable/disable camera.

Faerk7

Hi! I'm new to this kind of tools and I've been using this UUU5 as well as UUU4 for several days now and I've noticed that when I pause the game in the middle of some animation through the pause game command, it's like the animation looks blurry, as if a motion blur or something similar is activated. I've tried all the options and haven't found the solution. If I activate the free camera, but don't pause the game, it looks perfect, even at maximum zoom. I'm sure I'm missing something or I didn't know how to set it up properly, so could you give me a hand please? Thanks!

Otis_Inf

This is due to motion blur. Either disable it in the game, or on the console, type r.motionblurquality 0

Otis_Inf

of course it does :P The blurriness you're seeing is caused by camera motion blur so switching motion blur off fixes it :)

Faerk7

Yeah, I still have a lot to learn, I'm digging into the guide because it's the first command I'm using, but I know there are many more interesting ones! Thanks for your work, sir 👊🏻

Anonymous

Thanks for the reply. Yeah noticed it can be a bit tough to get something general that can apply to all of them due to the different Engine/Package/Licensee. Managed to get a form of freecam in Alice: Madness Returns with modifying the input to launch a script calling freecam although controls seem a bit odd. UE Explorer by EliotVU is a helpful decompiler for taking apart the UE1-3 titles, I'm still learning it though. Still up on Github with source and seems to get updates occasionally. Might be a good resource if you ever decide to peek into that.

AL JUHANI

it not work with Lies OF P

Otis_Inf

Lies of P is UE4.27, you need UUU v4.6.7 for that :) https://www.patreon.com/posts/55048344

Anonymous

Heads up, link to supported games goes to 4.x instead of 5.x list. Feel free to delete this after updating.

Anonymous

any command you can enter to change jump height or gravity?

BARRY JENKINS (edited)

Comment edits

2023-06-23 08:29:45 Exception information. ============================================================= Exception details: ===================== Message: Object reference not set to an instance of an object. Source: IGCSClient Stack trace: at IGCSClient.Classes.MessageHandler.SendShutdownSystemAction() at IGCSClient.Forms.MainWindow.OnClosing(CancelEventArgs e) at System.Windows.Window.WmClose() at System.Windows.Window.WindowFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at System.Windows.Interop.HwndSource.PublicHooksFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) Inner exception:
2023-06-21 22:05:54 Exception information. ============================================================= Exception details: ===================== Message: Object reference not set to an instance of an object. Source: IGCSClient Stack trace: at IGCSClient.Classes.MessageHandler.SendShutdownSystemAction() at IGCSClient.Forms.MainWindow.OnClosing(CancelEventArgs e) at System.Windows.Window.WmClose() at System.Windows.Window.WindowFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at System.Windows.Interop.HwndSource.PublicHooksFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) Inner exception:

Exception information. ============================================================= Exception details: ===================== Message: Object reference not set to an instance of an object. Source: IGCSClient Stack trace: at IGCSClient.Classes.MessageHandler.SendShutdownSystemAction() at IGCSClient.Forms.MainWindow.OnClosing(CancelEventArgs e) at System.Windows.Window.WmClose() at System.Windows.Window.WindowFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at System.Windows.Interop.HwndSource.PublicHooksFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) Inner exception:

Otis_Inf

More context would be great, Barry. Like, what did you do, when did this happen, which game etc.

BARRY JENKINS

Above exception now gone. Working well with Layers of Fear 2023 (UE5). Thanks.

Anonymous

toggledebugcamera and viewmode is not working

Otis_Inf

Toggledebugcamera is part of the CheatManager and in v5 it's not initialized by the engine anymore at startup. It's not always working in v4 either but in v5 it's indeed not working in most games. The UUU has its own camera system btw, so it's not a loss. Use the dump CVars option on the Available features tab to see which commands are (potentially) available (they can still be compiled out to a single return as a lot of commands are in shipping builds)

Anonymous

Hi boss . I have a request : Can you make freecam to persona 5 royal ? Thanks

Anonymous

Gotcha . And Excuse me , what about P3 Reload , will you be able to do it in the future after its release ?

Otis_Inf

Seems to be Unreal Engine 4, so the UUU v4 should work (unless they changed a lot in the engine)

Anonymous

Is there a way to make the camera pause work with games like Tekken 8 during intro animations? When I tried to use the pause option to freeze the characters during their intro animations before their fights it doesn't work

Otis_Inf

Tekken 8 beta did work for a while I think, but their release will have anti cheat so it's a no-go anyway

Anonymous

Love your tool, massive thanks for creating the UE5+ version. An amazing game called Boti: Byteland Overclocked just upgraded to UE5.3 and the tool no longer works would it be possible to add UE5.3 games in the next update? Also for you UE4 version of your tool can you please add Redfall now that it has been fixed with the new patch. Massive respect for your work plus thank you!

Otis_Inf

I'll add 5.3 in due time, it takes time to add version specific stuff to the uuu. I can't fix the uuu for individual games tho in general as that will take too much time. Redfall is a game taht barely has any players and therefore won't be getting specific uuu support.

Anonymous

Great, thanks for the reply. Regarding Redfall I understand.

Anonymous (edited)

Comment edits

2023-10-13 15:59:55 Is there any way to put the characters on freeze/pause for Tekken 8? I tried the controls but it would only freeze the world and the NPCs in the background, not the players.
2023-10-11 07:46:37

Anonymous

Can you please add Lords of the Fallen 2023? It really needs a FOV adjust and it be amazing if it got it's own camera tool! Thanks

Otis_Inf

The uuu needs a fix for the camera handling. Will look into it on Monday. I hope the light addition crash is related to that. If not then it might be problematic

Anonymous

Massive thank you!!!!!!!!!!! Holy... Lords of the Fallen 2023 all maxed out and with the post FX tweaks and FOV looks incredible!!! I can't thank you enough, today is going to be a good day. Also Sonic Superstars will be out tonight!

Anonymous

Hello, thanks for the Robocop camera fixes, I've noticed the console is very hit or miss still, sometimes I can open it and use commands fine but other times when I open it and press enter to run a command the game just hangs or crashes, hope this is something that can be fixed

Otis_Inf

That's sadly out of my hands. A console command likely won't work (setting cvars often works), because the game isn't suppose to execute them. So a shipping build often has these handlers compiled out or the code won't work anymore with a shipping build because other elements don't exist.

Amy Chocolates

May I ask if you support 'Lords of the Fallen'? Thank you very much~!

Otis_Inf

The UUU does support Lords of the Fallen but you need to disable the anti-cheat. See the games list on the doc page for details https://opm.fransbouma.com/uuuv5.htm#games-that-work-with-the-uuu

Amy Chocolates

Thank you, I know that like Elden Ring, cheating is disabled! I am a Chinese player and it is not easy to access the internet. I will continue to support you in designing better camera tools!

Otis_Inf

Thanks! :) They removed one method to disable the anti cheat but as documented on that page: go to the .exe ( LOTF2\Binaries\Win64 ) create a .bat file and paste this in: set SteamAppId=1501750 set SteamGameId=1501750 start LOTF2-Win64-Shipping.exe Then run the game using that bat file

Sen Du

Hello the adding "steam_appid" doen't work anymore as the game detects it and won't launch, is there a workaound?

Anonymous

Hi Frans, I used the tool with the Tekken 8 beta. I was able to switch the HUD off but the camera won't insert itself. I have seen others use the tool and access the camera. I could get the console to work but the toggledebugcamera command shows up as invalid. I asked other users how they enabled it and they said they had to do nothing extra. Not sure what I'm doing wrong

Anonymous

No problem. The game is beautiful, I do hope you make a tool for it. But if not, I will try and test again with the Universal tool on release.

Anonymous

Hey, your tool seems to work for "The Invincible" at first, but enabling the camera just freezes everything and movement does not work, when i enable photomode i can only move forward. Can you check it? Thanks so much!

Otis_Inf

Did you by any chance enable numlock and enable the camera with the 0/ins key? Because that's the pause key, to enable the camera please use the Insert key next to the backspace.

Anonymous

No, i pressed Insert next to backspace, it even said Camera enabled in the top right.

Otis_Inf

Hmm, then something in the game might have changed? I don't have it so I can't test

Anonymous

May ask if these great tools work with The Invincible? I managed to inject DLL, but the photo mode does not seem to work in game.

Otis_Inf

They do seem to work but not 100%, at least I heard. (I dont' have the game). Like black bar removal doesn't work properly, tho the camera should work fine. (from what i know)

Otis_Inf

As it's a nice UE5 game and likely a good testcase for the UUUv5 I'll see if I can get it tomorrow (and robocop rogue city) and check what's going on

Anonymous

Thank you! Right now it is possible to inject DLL properly, but the camera doesn't seem to work. There are messages on the screen (like "Camera dis/enabled", "HUD dis/enabled"), but the mouse or keyboard controls do not work. I am not sure if it's only my problem.

Anonymous

Sorry for the confusion. It seems that UUE5 tools do not work in The Invincible, but UUE 4 tools (version released today) work just fine. I thought that The Invincible is based on Unreal 5.

Anonymous

try chnage key bindings @qawas. ive been playing with the camera mode for a couple hours but chnaged binding keys for keyboard (i play with a controller) and i had no issues at all. just remmeber to click ok for each binding so it activates it

Anonymous

honey,when I use (UUU) v5.1.0 on Tekken 8 CBT , I just can't pause the npc at all. Only can pause the background, the player model can not be paused when I push the butten Page down or END or num0, can you teach me to work out?

Anonymous

Thanks for these! Invaluable tools for speedrunning, freecam and changing brightness modes is crazy helpful.

Taunt Titan

I can confirm that this person's FreeCam Mods are utterly amazing I am glad I found this Patreon which is a rarity for me to say and I'll happily continue being subbed

Anonymous

Thanks so much for the update Frans! Stay safe and wish you Happy Holidays and a great New Year!

Anonymous

The console does not open in Banban 6.

Anonymous

Hi, I'm trying use it for Lords of the Fallen (2023) I disabled the anti-cheat and running the game from the bat file as instructed but the second I inject the UUU the game crashes. Any advice on what the issue might be? there were some new updates I'm wondering if that's the issue, can you please advise. Thank you!

Otis_Inf

I downloaded the game again from steam, added a .cmd file in the folder with the shipping exe, added the 3 lines, started it, injected UUU v5.1.1 and it worked fine?

Anonymous

One game I'd love to see this work with is Clash: Artifacts of Chaos. There's a ton of cool scenery across the whole game that I wish I could explore.

Anonymous

Thank you so much for checking, not sure what the issue is I will try again later I thought it was related to the game new updates, but it seems to be unrelated, again thanks for checking.

Anonymous

how far is the generic support for ue 5.3? im using this only for the console and its not working after the game updated to 5.3

Otis_Inf

"The game", not sure I can determine what game that is :P There's currently no public 5.3 game available atm IIRC, I haven't compiled 5.3's Lyra yet so currently what is in the UUU is what is researched on 5.2

Otis_Inf

Multiplayer is likely the culprit. My tools usually don't work with multiplayer/online games. When I've added 5.3 support it might still work but it's not supported, sorry

Anonymous

its prob how the game works now cause the console worked when the game was in ue4 and worked when they went to 5.0.3 or 5.0.something and the multiplayer is same as the single player and all ways been

Anonymous

I would like to ask does this engine can be used with Tekken 8 in steam

thesolekeeper

I am using this for Tekken 8. Is there a way to pause the game in a way that freezes the main characters (player and opponent) but allows animations in the background elements/environment to continue? This is possible with CE in older fighters. Hope this can be implemented here.

Otis_Inf

I couldn't find how. They use their own internal engine that runs the game, and I couldn't find the clock of their engine.

Otis_Inf

I don't have tekken 8 so don't know, but I would be surprised if they didn't add some sort of anti-cheat. UUU v5 works with the tekken 8 demo, to some extent. (pausing is problematic at times, see the documentation page->list of supported games for details)

thesolekeeper

The previous version of UUU (5.0.5) could not pause or remove the HUD, but the camera seemed to activate. The latest version 5.1.2 works well with T8

Anonymous

Can this engine run on FH5?Or are there any racing games that can run this engine?

Anonymous

Well, that's a shame. FH5's camera tools are nowhere near as good as yours.

Anonymous

Tekken 8 used to have free movement camera? now movement are locked. is there any update

Otis_Inf

No, as I don't have the game and frankly I don't expect it to work in the long run. It's an online game, so these tend to be locked down. I fixed the UUU for the demo where it worked ok. Not sure if BN updated tekken 8 recently?

Anonymous

I'm looking to make Poppy Chapter 3 unlit, but the usual go to (viewmode unlit, nextviewmode, viewmode shadercomplexity) commands aren't working. Are there any workarounds I'm missing?

Anonymous

Tried this with Palworld, and unfortunately the console (which is what I'm looking for) is listed as not supported.

Anonymous

Would it be possible to implement a way to send console commands through the UUU window?

Otis_Inf

Viewmode changes require the cheatmanager to be working and in ue5 the cheat manager is switched off. I instantiate it myself but it's not accepting commands in that state.

Otis_Inf

If the console is switched off, there's usually a reason for it (online games etc.). In theory it's possible, but as it's usually only needed for online games I'm not going to implement it.

Anonymous

Who can tell me the teleport commands?

Anonymous

can poppy playtime chapter 3 is possibile to hack with this tool?

Anonymous

for example toggledebugcamera destroytarget doesn't work for me

Otis_Inf

Those are part of the cheatmanager of unreal engine and the cheat manager doesn't function in UE 5, so the answer is... no :)

Anonymous

Is it possible to get this to work in abiotic factor? Pretty obscure and new game but every time I try to use it it crashes. Haven't found a fix anywhere yet so im asking here

Anonymous

From what i'm seeing is it could be the multiplayer but I have seen someone using like general unreal engine console commands like ghost and the spawn command (forgot what its called). I am sure it is Unreal Engine 5 but i'm not sure its exact version

Otis_Inf

If it's UE5.3 then it has to wait till I fix the UUU for UE5.3. Cheat manager commands in general don't work (as they don't initiate the cheat manager anymore). I recreate it but in general these commands don't work in shipping builds anyway (as they're compiled out)

Anonymous

Is it possible to use teleport on Poppy Playtime 3 with version UUU 5.1.3?

Anonymous

Otis_Inf, Do you know which mod is being used to teleport in Poppy Chapter 3? Thanks

Otis_Inf

There's no need to be rude. I simply don't know a mod about what you're asking to do. the teleport cheat is disabled in ue 5 as the cheat manager isn't available. So you can keep asking me but the answers will stay the same.

Anonymous

Otis_Inf What is the "nextviewmode" code for UUU 5

Anonymous

is there a possibility to export the output of a console command to file ? i use the console to get cords, but hand writing them down is a pain

Anonymous

would it be possible to make it go to UUU log as an option, i understand if not

Otis_Inf

Don't think so, as the output log of the console isn't easily intercepted. :(

Anonymous

When I try searching for the Game Process, I can't seem to find Tekken 8. Am I doing something wrong? I want to inject the dll for a free camera, but I'm not sure how to get to that point. A little help?

Otis_Inf

Did they add anti-cheat recently? I only used the demo so I don't know. If they added anti-cheat then you're out of luck, I'm afraid.

gangstawrap

When using 5.14 on Banishers (Ver 1.3.1.0), UE5-NWD crashed seemingly by calling into unloaded DLL. That's my shot in the dark though, can provide full logs if needed. Would appreciate a look if you have a chance, many thanks in advance.

Otis_Inf

What's UE5-NWD, as I don't recognize the name... I uninstalled banishers a couple of days ago, it worked fine for me back then, but I don't know if they have updated the game since

Anonymous

maybe make a bind to delete walls n stuff and to teleport

Anonymous

but wouldnt pausing npc's and using console commands and changing player size be cheats?

Otis_Inf

technically yes, but these features are implemented to create action shots. Removing walls isn't, at least not for the sole purpose to remove... walls, nor is teleport.

HanChenYu

is there any tool for xcom2 or unreal engine 3.5?

Otis_Inf

I don't distribute older versions as newer versions contain fixes of older versions and should work with the games older versions worked with too