Universal Unreal Engine 5 Unlocker (UUU) v5.1.5 RTM (Patreon)
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UUU version: v5.1.5 RTM
Released on: 28-feb-2024
Compatible with: Games built with Unreal Engine v5.1+.
Documentation and supported game list: https://opm.fransbouma.com/uuuv5.htm
NOTE: I've added multiple versions of the UUU v5 to this post. Use the latest version first and only use an older version if a particular version doesn't work with your game. The latest version of the UUU v5 contains the latest features and bugfixes.
NOTE: The supported game list on the UUU's documentation page has specifics per game. Consult that list for details about the game you want to play to avoid mistakes.
Features:
Free unlimited camera control: unlimited movement and rotation, also in cutscenes
FoV control
Custom Light System for an infinite amount of custom lights (see readme).
Camera paths support ('dolly cam') for defining moving camera trajectories for movies
Flexible camera shake for handshot videos and camera paths
Multiple timestops (slomo 0 based, and UWorld::IsPaused based)
Framestep
Post-processing effect control
Ability to dim existing scene lights
Engine Console for specifying tweaks and UE5 commands
HUD toggle (AHud and UMG/Slate widget based)
Hotsampling (resize the game window to any resolution)
Pillarbox/letterbox removal in custom aspect ratios
Game speed control (slow-motion, speed up)
Configurable input interpolation for smooth camera movement/rotation/fov zoom in/out
Character scaling to make your character smaller or bigger
Invulnerability for your character (in the games that support this)
Ability to move / rotate the player pawn when the camera is enabled for mouse and gamepad
Ability to control the animation speed of NPCs/characters in the game, including pausing
Ability to dump the Object store contents in detailed format to a text file
Ability to dump all cvars/console commands with current values and help text to a text file
Ability to use the 'SET' command in the console
Per game configuration save, so you can use different settings per game
Configurable keybindings
Configurable gamepad buttonbindings
Changelog:
v5.1.5:
ADDED: More patterns for SCompoundWidget::OnPaint and black bar removal for certain games
v5.1.4:
ADDED: More patterns to find the GObjects array so it should be compatible with more UE5 games now (e.g. 5.3 builds).
ADDED: Unreal Engine 5.3 support
ADDED: More patterns for other elements of the engine so the UUU is compatible with more games, already released and upcoming.
v5.1.3:
FIXED: If the dll was loaded from a path which contained non-ascii characters, the injection would fail with a cryptic error. It will now properly load the dll from a path with non-ascii characters.
FIXED: If the camera was enabled but no camera path was playing, pressing F8 (stop camera path playback) would cause the postprocessing settings to be reset as if a camera path was playing.
v5.1.2:
ADDED: 3D visualizers in-game for Lights. You can toggle them on/off (default off) using a button on the lights tab and using a keyboard shortcut (default ';', but bind a different key you like to use instead if ';' isn't suitable for you). Spotlights now have an arrow starting at the spotlight location pointing in the direction the spotlight is shining at, pointlights get a 6 arrow object at the location of the light. The visualizers are drawn in the color of the light.
v5.1.1:
ADDED: Support for Tekken 8, some more patterns to match aspect ratio constraining locations. (Black bars).
ADDED: Made the light editor's max intensity slider work with shift and scrollwheel now so it's easier to tweak the maximum.
ADDED: A couple more settings to the light editor like light falloff exponent
v5.1.0:
ADDED: Reworked the postprocessing tab, there are now over 96 settings to tweak, complete with presets (I included a couple to get you started). I've included all settings from the Unreal Engine post-processing volume that made sense. It greatly enhances tweakability of games. Please see the updated documentation at https://opm.fransbouma.com/uuuv5.htm for details.
Downloads: You only need one file, use the latest version of the UUU, which is at the bottom of the list, and if that one doesn't work, perhaps try an older version.