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I need your help to test a new game we are working on. Version 0.13.0 offers quite a few changes. The goal was to make the boss have a period of time where you can beat him up, as long as you punish him quickly enough. A player who can't figure out his timings would still have trouble.

There is a new feedback submission form. Feel free to fill it out again for this new version.

Patch Notes

  • Enemy can now be put in hit stun if he is idle or walking
  • Player now does varying amounts of damage depending on the enemy's state
  • A "combo" damage counter appears next to the enemy's portrait
  • The boss's Y axis has been heavily nerfed. His vertical hitbox is much smaller
  • Player's heavy attack is faster
  • 2 new sex animations
  • Player's vertical movement is slower than horizontal to balance the boss's Y axis nerfs
  • Boss's two hit combo now has a longer windup (previous alpha testers, I made it slow again)

Download

Windows 

MacOS 

Linux 

Android 

If you have any questions, feel free to leave them below.

Files

Comments

Anonymous

Oo can't wait to test this tonight!

Anonymous

well, it crashes on death in the first couple phases, also the hitstun doesn't seem to apply when the enemy is walking, only when idle, but otherwise this is much improved. Basically everything I complained about was fixed.

dpmaker

Update: Just fixed the crashing problem

Myriad

Some feedback: it’s pretty easy to cheese hit the enemy using your strong kick repeatedly and back off long enough to recharge and repeat. His hitbox can be hit faster and have a reliable stun-lock coming from the bottom. A special attack that goes toward the character location instead of just right-to-left might do the trick. Excited to see where this game goes. 🤩