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Hey guys,

so still rendering the VR version of the POV movie. Unfortunately I did a few no-nos for VR in the animation, one of them being moving the head (e.g. the camera) of the guy. 

For good VR, high resolution is needed. 4K is the bare minimum, the standard these days is 6 or 8k. Yeah I can use upscale (and I do), but even then I need a good baseline for it to work. So I opted to render at 4k. However this brings my rendertime to 6+ minutes. That doesn't sound that bad, but with thousands of frames to render I really can't afford to go above 3 minutes. 

So I had an idea - if the room is static, I can render it once and then just render the model without the room and stitch it together. The result looks great, but - the room isn't static, since I moved the head 🙄

I've been going back and forth with this and eventually I just decided to cut the intro and just render out the naughty part so I can finally move on. I also decided to try passthrough - as you can see in the picture, in the corners there is some weird red-black image. This is an alpha channel, that headsets like Quest 2 and 3 (or index) can use. The result is that you can see yourself and your room and Jill on top of you. Hopefully I can make it work, since the effect is pretty... immersive :D

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Mit

Shame bout the hawt intro, would of looked great in VR but oh well, a learning process after all!

rikolo

Yeah I am bummed about that as well. Maybe if I get around to the Miranda version I might bite the bullet and let it render for two weeks lol