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Content

Installation Instructions can be found here.

The code for this month can be found here. 

Changes

  • Migration units are now selected from a 3-tiered unit table that matches the player’s level
    • Tiers are divided into level ranges 1 - 14, 15 - 39, 40 - 60
    • Third tier also introduces a small chance to include boss units to enemy mobs
  • Balancing improvements for migration mobs rules to eliminate unfair combat encounters
    • Migrations will also have no more than 1 healer class unit
  • Added item drops to numerous enemy unit loot tables
  • New music for cave interior rooms
  • Slowing debuff from Pirate Headhunter’s Caltrops ability will no longer stack
  • Updated visuals for Alpha Wolf’s Huff n Puff ability

Fixes

  • Fixes monster migration activating on floors that are not yet unlocked for migration
  • Fixed an error in Floor 6 Stonebreaker sequence when the party contains multiple party members of the same name
  • In monster selection UI the party level filter will no longer fully obscure the first row of monsters
  • Cloud bridge from Cloverton to Farm now using the correct material again
  • Prevented integer overflow when generating fixed random numbers for seeding migration results

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