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Edit: Since there's a new, longer draft of the video, I made this one private for now! Please check out the new one!

Hey folks!

Here's the first 45 minutes of the Deus Ex: Human Revolution video. This video is threatening to become far too long so I'm glad to start getting eyes on the early parts so I don't lose sight of if it's working or not. I'm still messing with the pacing and moving whole segments around, and I cut about an hour's worth of material out that's going to go into a separate video I've decided to release later. The Director's Cut of DX:HR is uniquely weird and deserves its own dedicated analysis.

Let me know what you think of the pacing of this one. I really want to ground my analysis in the conditions that produced the game, instead of just saying 'I think thing X was good or bad'. I'm still fiddling around with this one so feel free to make any notes. I haven't added music for some of this yet since I'm doing so much re-editing it gets sliced up anyway.

The amount of work that's going to end up on the cutting room floor for this one is embarrassing. I wrote detailed sections about the PS2 version of the original Deus Ex, the Wii U version of HR, Project Snowblind, the Deus Ex game that wasn't, a lukewarm defense of Invisible War, the aforementioned director's cut stuff, and that 15 minutes about the mirrors I already removed and made into a bonus video. When I'm closer to finished with this video, I can see if I can make anything interesting with all the pieces I cut.

Thanks for being so patient with this one! This is the last absurdly long video that takes ages to make. I hope

- Harry

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Comments

Anonymous

Busted

Eric Davies

Can't wait for the Director's Cut of this video

Anonymous

First 45 minutes? How long is this thing?

Steve B

As someone who's watched all your vids repeatedly imma come out and say it the longer the better. Gimme Tim rogers long and ill eat it up!

Anonymous

Yes! Can't wait for the full video!

Anonymous

Sounds too short, release the Bomberguy Cut with all the segments in

Creamer

lol yay. i like to rewatch your videos around thanksgiving and christmas. idk why but it's become part of my holiday season tradition. so it's exciting that we might be getting whole new very long video soon. lol no rush though, just happy to learn why a video game ive never heard of is (descriptor) and heres why.

Anonymous

The transistion to part 2 @ 15 minutes gave me whiplash - felt like I skipped ahead - otherwise the pacing so far feels like hbomberguy and that’s a v good thing ❤️

Anonymous

Two quick notes about the "Immersive Sims over Time" chart that appears at around 4:30: 1.) I have to sadly disagree with the trendline of the graph at the very end - I don't think it's accurate to imply that the genre is still particularly active. In the "second era" of these games most of the depicted games on your chart (Mankind Divided, Dishonored 2, Prey) sold poorly and two of the three upcoming games depicted (Bloodlines 2, System Shock 3) are in major development trouble and may not see a release. The third, System Shock, is a remake from a smaller studio. 2.) It's strange to me to categorize Human Revolution as an "orphan of history" falling in between the two eras of the genre when Dishonored came out in 2012, 1 year later? If anything the relative financial success of Human Revolution and Dishonored convinced publishers to give immersive sims another try, then 4-5 years later we got a cluster of games in the genre that all bombed, largely ending the "traditional" AAA immersive sim genre for the second time. Love your work and looking forward to the final video!

Anonymous

Hbomb I’m new to your Patreon page but can I say it’s the best 2 quid I’ve ever spent mate! As someone who has watched pathologic, fallout NV, bloodborne video a combined I don’t know how many times, I hope my 2 quid is worth a thank you for the hours you’ve kept me entertained thank you hbomb and praise sobeck 🤘

Charlotte

I'd be interested in your thoughts on Invisible War. I replayed it last month after not touching it for over 10 years and, well, it's still bad but at least the last level isn't as horrible as DXHR's :)

Anonymous

Give me the 6 hour directors cut of any hbomb video please I need it.

Anonymous

i doubt it was intentional, but the way it suddenyl cuts off wrt the hacking only makes me want to see the full version more. ive never played any deus ex game, but the universe and lore is made interesting by your video

Anonymous

#ReleaseTheLongBoiCut

Anonymous

Too many short pauses of silence that interrupts the flow of the video, even if it's for comedic purposes

Charlotte

Ah I see there is some coverage of IW and its delightfully anime endings. Looking forward to the cutting room floor bits :D

Anonymous

Great pacing, didn't feel the time go by or things going over my head. Also as a Montrealer it is weirdly validating to hear my city discussed. Cheers and keep up the good work!

Sid

I'm a montreal based gameplay programmer and yes part of it is cost incentives; but Montreal has a lot of great readily available "knowledge infrastructure"; like if you took a city in Idaho and made it only cost 10,000$ a person to hire people there you aren't going to be able to hire anyone because no one who can program lives in Idaho (figuratively speaking); while the Universities of Montreal, Concordia, McGill, ISTART, Uqam, Polytechnique etc, generate thousands of qualified candidates, many who will of course go through internship programs at those companies. So you have a lot of people with the right knowledge and experience to hire here because they're already here and from previous companies already having studios here its easier to find people who already have experience. Ottawa isn't much more expensive than Montreal but there's barely any game studios, there's Keywords Studios and that's basically it; so if you tried to open a new studio in Ottawa you'd need to hire from outside of Ontario to meet staffing needs. When my contract expired in Ottawa I went looking for gameplay programmer positions because I was done doing professional software development and wanted to pursue my dreams in the game industry and ultimately needed to move to Montreal to get a job in game development. To put it in a similar way, in China it isn't just cost, and for many industries cost is no longer cheaper; its the ready availability of qualified manpower. You aren't finding 50,000 qualified engineers on short notice to staff a new factory in any American city, but only in Shenzen. In short, Montreal and Quebec put in a lot of effort not just in tax incentives to make Montreal the goto place for new studios. :)

Anonymous

Looks great so far I want to see more of that comparison between the two hacking systems

Anonymous

The Montreal slander is probably the part of this video that will not age well the most, considering the mass exodus from Vancouver and Toronto happening (because you can actually afford rent AND food here!)

Anonymous

Oi Montreal is lovely Im in the process of moving there so why the hate…. Also the Gex joke might be a be a bit overdone. Scott the woz has had it as a running joke for the last 2 years. Otherwise the peice is looking great so far.

Kyle Rudy

Despite already being busy today, I spent forty five minutes staring at a screen. I committed to this. Was that a good idea? Yes. Yes it was. This is pretty promising.

Anonymous

Maybe release anything you don't eventually use as written articles?

Anonymous

Since everyone from Montreal is weighing in, I don't mind the jokes, it's just nice to be mentioned in something!

Connla Lyons

shit I'm reinstalling Deus Ex

Anonymous

This video is now the main argument for the independence of Quebec. The brits did it again. No but for real, I'm all about laughing at myself, but... The laughing at Montreal/Quebec is, I don't know, pointed?

Anonymous

". . . Canadian fun bucks . . ." Excuse me, they're called "loon circles". Entirely serious, nothing fun about them.

Anonymous

"You commited to this. Was this a good idea?" - Me after finishing the video and now wanting the rest

Anonymous

The “oh ho ho, GENDER” has me howling. Great vid can’t wait for the rest!

Fox

I like it

Phaos

what if i want gex to kiss goofy though?

Anonymous

Overall this is looking good. I think your pacing suffers a bit when you begin to talk about the open of each game, and the production of game. Your flow for each of these sections starts with an in depth explanation of what DX:HR did, followed by a softening of the point, followed by an explanation of how DX did it differently. Back to back these seem repetitive.

Anonymous

Personally, I didn't get a great sense of what distinguishes an immersive sim from a sandbox game from your description in the video. I can differentiate them outside of the video, but if I was unfamiliar with immersive sims I might think they're essentially the same thing. That's the only criticism I can think of for this, otherwise I thought it was great.

Anonymous

Looking forward to this as a Montrealer. I just like being acknowledged.

Anonymous

love that sticky frictions reference. subliminally heard a *BINGO* in the background, lol

Anonymous

Amazing! I can't wait for this!

Anonymous

Small but important feedback: could you pick a different clip for Prey? It spoils a wonderful moment early in the game and there are probably other clips that would work just as well.

Anonymous

I should also say - not only would I want to see the cut footage, I would pay money for this cut footage. I am OBSESSED with the original Deus Ex - I probably finished it 5 times. I find your content extremely engaging and relaxing in a way that no other creator is. I watch you deconstruct games I've never even played most of the time, so this is a rare treat. I would love to see everything you described having to cut.

Anonymous

You really thought no one was going to notice you put nostalgia critic as Benny, didn't you? But I did.

Anonymous

Wow what a fast 45 for a game ive never played! (But have since downloaded!) First, if you want some meaningful help with a video this long, it’d really help to add chapters or the video or a comment with timestamps. It’s near impossible to see the bigger picture/flow without reference points. With that, the only meaningful (content-related) comment I can think to make is that in the first half, you clearly defined why the original was better, but in the second, you start a section “why the first was better”. Maybe shift some of that towards the start? Or have the focus (not necessarily the content) be different?

Anonymous

Ty so much for everything you do.

Anonymous

When they started talking about boss fights, I thought it was the video game company bosses fighting... I should play more video games.

Anonymous

Ty Harry, I had a productive but tiring day, and this was great to watch while I had dinner this evening, much love

Anonymous

"Lukewarm defence of invisible war" As someone who has Strong Opinions on DEIW I need this.

Zaira H

The split second image of the nostalgia critic shooting the viewer during the clips referencing Fallout New Vegas was a nice addition.

Anonymous

I wish I could see all that dropped material.

Ryan Aston

Please just release an enormous cut. 4 hours. 5. 6. Give it to me. I don't care

Anonymous

I'm seven minutes in and proud of you for not saying "Deus Gex" yet.

awesomo55

People can see you when you hack in human revolution too. So I’m not sure your point about the original’s hacking makes sense (at least to me)

Anonymous

"you commited to this, was that a good idea?" *stops* i hate you so fucking much that was so good.

Anonymous

Think your human revolution start complaint is a bit too long( ironically), you are complaining about fully designed and animated world-building but in deus ex it's hidden in long winded pda entries. I'll choose the HR way over pda entries any day. Of course not being able to skip it is an annoying omission worth criticism.

Dave Clarke

crazy how you start to watch vid about game but actually vid about corporate structures and project management

Luvtail

It's looking good so far! I'm just going to list a few things I noticed that made me tilt my head a bit. There's definitely something wrong with the transition between part 1 and part 2 at 15:00. It happens mid sentence, the inflection implies you're going to keep talking, but it just cuts to the title card. And not in a joke way because there's no joke there, it just doesn't feel intentional. I'm sure this is a byproduct of a cut during editing though, and you're going to either move some stuff around or re-record a new joke for the transition to chapter 2, I'm just making a note of it here because it was such a jarring clash I noticed it immediately. At 19:38 you start a sentence, then break off in a laugh as the graphic flies off, the dev talks for a few moments, and then you start your sentence afresh. I really don't get that, it feels like an outtake you accidentally left in? Like are you laughing at the blueprint itself or at what he says? Not sure about that. Oh, and at 24:07 when you're listing the various parts of the team, you hesitate on "writers" and show the lead writer woman, and hold on her while slowly fading for two seconds, before continuing with the other team members. I really didn't get that. Is this like the RWBY video where you're trying to say she's not really a writer or is a very bad writer? Or are you holding on her because she's an excellent writer and you're trying to give her the credit she deserves? I know nothing about her and she doesn't appear in the rest of this video, so I genuinely don't know. I can only assume we're going to return to her later in a latter part of the video? I'm just saying for now that it's unclear to someone that doesn't know who she is if that few seconds of silence and fade out is supposed to be a joke at her expense, a sign or respect, or foreshadowing. The rest is great though, I *really* laughed at the part when you tried to go on a tangent about S.T.A.L.K.E.R and just like in the New Vegas video one of your coworkers forcibly stopped you, it was hilarious, biggest laugh of the video (Good on you, Rachel!) Aside: As a really big fan of Shadow of Chernobyl just know that I'm super eager for you to eventually make a video on it!!

Anonymous

I love Harry's ability to make me extremely interested in a game I have never once considered playing. If I had to offer a criticism, I think the joke about the game taking forever to get out of the opening is a bit too long. I guess that's the point, but I feel like it could be done slightly faster. It had overstayed its welcome by the end.

Stephen Gillie

The one thing from the 1990s we can't get back is the pervasive counter-culture. In a few years, we'll invent "moviegames" that are 90% cutscene and 10% quicktime event.

Anonymous

I'm not sure about the "don't hold your breath" joke right at the start - usually that's said in cases where you mean "don't bother waiting because this won't happen for a really long time/at all" but you immediately say you'll be using it in lots more videos.

J. Francis

Have you been to Montréal? It's a great city. But the jokes are funny and well-deserved, I'm not complaining about them at all. The video's pace seems good to me but I'm not an editor so take it with a grain of salt I suppose. I tend to like your longest videos best because I think they do a really good job building on the ideas you're trying to express so I can only imagine this will end up another example of that. Also, as a big cyberpunk fan, "Billy Jibson's Neurotic Muenster" got some giggles out of me.

J. Francis

Also also, as someone who only got around to playing the first Deus Ex a couple years ago and so had no nostalgia filter—yes, it is that good. I haven't played the sequels yet, but I do want to.

Stephen Gillie

Idaho's actually a real estate haven. In parts they can't find gas station workers or teachers, because there are no houses that cost less than $1 million and no non-luxury apartments. It would cost more to open a studio there than LA. :p Also, there are more than a few good universities in the state that would be happy to discuss opening a game development college. If that fails, WSU is an 8 mile drive.

Adam Greene

The subliminal Nostalgia Critic clip threw me. Not in a bad way, but it did make me question my sanity for a few seconds until I rewound and made sure I didn't imagine it

Anonymous

On paper killed me

Anonymous

This is amazing. I've watched 45 minuets of a video about a video game and I'm hungry for other 3 hours about it. Im only slightly joking, you've made this topic so interesting. I really would be up for this being a series, going deeper into all things related to the original, Eidos, the sequels and the importance of this franchise in the history of gaming

Anonymous

this is great, i'm so excited for the full video!! there are a couple of things i'd like to point out: you spend a lot of time on the gex joke, and i didn't get it at all. this in itself isn't unusual, i don't get a lot of your jokes because i lack the popcultural knowledge, but usually those jokes take up a couple seconds and i can just accept they're not for me. but you belaboured the tangent about gex to the point that i was hoping for an explanation that never came. the transition into part 2 is really weirdly paced. i only realised that this was the start of a new part when the title screen was already gone. shortly after minute 24, you put emphasis on the word "writers" and leave an uncomfortably long pause. if that was for a joke, i didn't get it at all. are you saying the writing is so bad that they aren't qualified to be called writers? that's kind of what i got from that. again, i'm really looking forward to the full video. also i just want to say i LOVE your very long videos and you shouldn't feel the need to reassure your audience that you'll stop making them. i for one always have a grand old time listening to you for several consecutive hours :)

Anonymous

Okay, the Doug Walker bit for New Vegas is brilliant.

Anonymous

It's actually funny. For years I actually found the intro of the original deus ex really jarring and it stopped me getting into the game, where as the more measured pace of DXHR kind of worked better for me.

Anonymous

I feel like there's an entire subspecies of gaming pundit that is just patiently waiting in the shadows for you to release a video game and nitpick the fuck out of it laughing maniaclly.

Anonymous

As always, I'm completely engrossed and constantly thinking "man, that's a really good point, I didn't think about it like that." I wish I had a helpful critique outside of what Luvtail mentioned, looking forward to this release!

Adam Greene

Upon completing my viewing, I promptly hopped on Steam and downloaded the original game. If it sucks, I'll complain loudly on twitter.

Anonymous

Thank you for another great video, I'm excited to see the rest! Now I'm wondering why I enjoyed DXHR so much (never played the first two DX games), even though I was always very confused by the plot. It must have been the art style and the soundtrack which carried the game for me, which I both still love. But I also really liked the large number of possible ways to carry out each mission, and especially the stealth gameplay which is executed better than in any other game I know.

Anonymous

Re: the "writers" bit, my takeaway was that it was intended to highlight her being the only woman in all of that footage so far. Could also easily be a setup to something coming later in the video, but you're not the only one confused so this could probably use some clarification.

Anonymous

The video is so good! Was the Nostalgia Critic clip supposed to be in there or was that a joke that I'm lacking the context to get?

Fox

your point about how passive hacking is good actually reminds me of how saving works in Alien: Isolation. It takes like five to ten actual human seconds to fire up the save point, all while under constant threat of the alien finding you and instantly killing you. It's wonderful.

Anonymous

As a Québécois, I feel as if it would be worth mentioning (although I’m not entirely sure how well it would fit in the video) how because so many of these Montréal game studios are owned/operated by anglo companies, it reinforces the historical (and current) class divide between French-speaking workers and their English-speaking bosses. This is something that was fought against back in the 1960s, and shaped labour laws that have in recent years been ignored.

Anonymous

Is this video about a prequel actually a prequel to the video about the Star Wars prequels? God I hope so.

Anonymous

Unwarranted montreal hate speech aside, this was the fastest 45 minutes I've gone thru all month so. That's a good thing (I don't actually care abt the montreal thing it's pretty funny since most ppl in the world will never have heard of it before)

Anonymous

In Fallout: NV, the game starts by you (the main character) getting shot in the head. Hope that helps!

Anonymous

Very good first half of a video. Very much your style, and I was only disappointed by it not continuing past 45 minutes. I'm looking forward to the full video.

Anonymous

I am just happy to finally see this one. I know your videos take a lot of time to make, my inner fanboy would like to see them more constantly released, but then they wouldn't be that special and wouldn't be that unique on the platform. I rather wait longer and have something truly special than have a meh video every two weeks (which would still be better than most other yt content but it would be meh compared to the gold you put out)

Anonymous

> Thanks for being so patient with this one! This is the last absurdly long video that takes ages to make. I hope Hate to break this to you, but that's what you said last video :P

Anonymous

I absolutely love the vide so far, great work (as always) !!

Anonymous

I hope that he keeps saying it and keeps making another long video. I like the long videos.

Goldfinch

I'd love a lukewarm defense of Invisible War as a standalone patreon vid.

Anonymous

SO excited for this! The pacing feels pretty good to me, thus far-- none of the sections really stand out as being huge logical leaps. I would love some more inter-section(?) title cards, with a bit more breathing room, but I feel like that'll probably be included based on how I've seen you edit in the past.

Anonymous

OK so the replacement mirror touchscreen thing, right - don't get me wrong, I find the bit funny, but um... are those supposed to actually be touch screens? They just look like adverts scrolling past like commercials to me, not necessarily something that you'd need to touch or interact with. Edit: that said I've never played the game and it was a minor point, just something I thought I'd raise.

Anonymous

I particularly loved the part where Eidos was overseeing Eidos and then Eidos wasn’t Eidos but then they changed their name to Eidos. But seriously, love the pacing- genuinely excited for the full video.

Anonymous

I've never played but still found this super interesting so far

Anonymous

I've honestly started feeling that if games like this are going to have that upgrade system, they really need to start you off with at least one low-cost, high-value upgrade right at the get go. Otherwise, what do they expect me to do with my one measly upgrade point? A flat 5% damage reduction when I could just wait until I have two and get a double jump?

Anonymous

I did commit to this...seriously I feel like I just got pranked.

Anonymous

i'm currently rewatching this and i just realised that in my last comment, i forgot to say that the speed 2 joke is absolutely brilliant and just timed so perfectly. hits me like a brick every time. also i'm not sure whether you're intentionally referencing the good place at 26:15, because if you haven't seen their take on the trolley problem you should definitely watch this: https://www.youtube.com/watch?v=DtRhrfhP5b4

Adam Greene

And, as a public service announcement ... The Deus Ex Game of the Year edition is $0.97 right now on Stem.

Anonymous

It's really nice to get half of this video in advance so I can just go reinstall Deus Ex at the end rather than having to pause in the middle to play it for a bit

Kat

If Montreal had given us nothing but the Montreal style bagel it still would have earned its place among the most heavenly cities in the world.

Anonymous

okay but I need to know if the PS2 version is good or not bc I've never played Deus Ex despite owning it on both PS2 and Steam and if there's something special or terrible about the PS2 version I gotta check it out

Anonymous

Was that the nostalgia critic?

Hbomb

I had the nostalgia critic opening mod on when I recorded that clip and decided to leave it in

Hbomb

Long story short, the PS2 version is less good, but surprisingly good for an fps rpg on the ps2, and a lot of the changes made to accommodate a console are the exact changes the HR team would go on to make trying to modernise the gameplay

Stephen Gillie

I was too busy with Starsiege:Tribes for Deus Ex (or Thief or other RPGs) and now I feel like I missed out. This game seems to have my favorite parts of the HL franchise, in how story supplements gameplay instead of interfering with it. And it brings to mind the old saying whenever someone tries (and inevitably fails) to capture the spirit of Tribes - it's not Tribes they want back, but 1999.

Anonymous

On the point of immersiveness and finding your own style of playing DeusEx (1): I remember my 19 year old self immediately starting a new game, without doing the optional tutorial... Can you Ímagine the thrill of finding out the sneak-mechanics and the insta-K.O. of the StundProd all on your own? Especially after dying a couple of times, going in Quake/HalfLife style... And after finding out that there is a difference between stunning and killing someone, I felt encouraged *by the gameplay* to find out if there is a way of not killing anyone, and still being able to beat the game... (which by the way I found possible with one exception)

Anonymous

If a lukewarm defense of invisible war doesn't come out as a highly edited video, I wouldn't mind just hearing your take on this in some format because IW is such a ... hmm. it's certainly extant.

Anonymous

Honestly seeing the SoC rant gave me such a rush, I've been hella playing that game recently (80 hours in the hole atm, beaten the game with the true ending twice now) and I appreciate you warning me about Clear Sky being bad. On the topic of real criticism / ideas, maybe add a timeline / diagram showing the name changes and hand changes to really show how ridiculous it is that the game managed to get out. Also, on the "best games" excel spreadsheet joke, you can put a barely visible "fallout 3" at the bottom of the frame, with an absurdly high number as it's ranking, just as an easter egg for the people who are gonna watch this several times over. It would also be funny if you ironically very thoroughly explained Chekhov's gun, but you clearly aren't trying to make the video any longer than it's going to be. Other than that, the video doesn't feel like any section drags on TOO long, the praxis part has you reiterating the same point a lot but isn't a terrible problem.

Alex

More like Deus GEX, amirite???

Anonymous

Sharing my perspective as someone who hasn't played much Deus Ex (first 20 mins of human revolution) and someone who found your channel through the Pathologic review. Part of what I love about that video is how much you praise it despite it's obvious flaws. I think you are right to be mindful about length if it means more complaining about the flaws of this game. At the end of this 45 mins I'm left kind of on the fence whether I want to learn much more about it. Love all the jokes and corporate background stuff, and think you make some good critiques of the game design that is useful to game devs. All in all, I think this video is definitely on the right track

Anonymous

i wouldnt say that im particularly interested in this game or the original, but i was ready for another 2 hours of analysis on it from you.

Anonymous

I don't know if you are going to cut it or not, but the section you mentioned where you discuss the ps2 version of deus ex seems very interesting! I would love to see it (either on the main video or as an extra)

Hbomb

This is probably the nicest thing anyone can say. Thank you so much

Anonymous

oh HELL yeah

Anonymous

This video is so freakin good! I laughed out loud at so many parts. I can already tell I'm going to watch it repeatedly - which I did not expect because I'd never even heard of Deus Ex before this (sorry!). One critique I'll put out there is when it got into the Praxis Points discussion it seemed like the same point was being said a few times - I thought the video/script had repeated itself for a second. Thanks for the 46 minutes of excellent entertainment! Maybe analysis of games you have middle-of-the-road feelings about will be the new thing?? I'm just saying, it's very good so far.

Anonymous

All these Phantom Menace references are a form of violence and you will be hearing from my lawyer

Anonymous

Hey hbomb, I am a Quebecer. What do you say at 36:30 a Quebecer would say that means ''kicking someone while they're down'' ?

Anonymous

Hey i watched the video yesterday, here is what i remember : -The old Deus ex was very good -The new one is good but not as much -The old one fixed or didn't do mistakes the new one didn't fix (long intro) -It was easier to fix problems in games when they were smaller cheaper and required less people -Some bad elements of the new one (the upgrades / skill points) can be justified by changes in the video game industry (having to make games related to other famous games and oversimplifying game mechanics to make games accessible) So if changing and improving games used to be better and the industry is moving in a direction that makes innovation slower how can there be recent good games ?

Anonymous

Update i re watched the video today : here is stuff i think you can remove if you want the video to be a bit shorter -the part about journalists not playing games enough before making articles about them -the thing about gex, it's funny but distracting if you're trying to really follow -The description of the long intro is a bit too long in my opinion, if the goal is to say "the intro is too long -> the first intro was better -> it was almost too long but they fixed the problem -> why didn't the new game also see / fix the problem" then details like the scientific jargon or the girls pose or seeing you trying to skip the intro doesn't matter -i don't think the STALKER part is necessary to the understanding of why prequels are a bad idea, of course it teases a potential stalker video so i get why you would want it there -the digital mirrors are gross part (just move on to chekov's gun) -the "more than the sum of it's parts" sentence

Anonymous

I feel like the three topics the intro is trying to cover, basically "what is the original Deus Ex", "What is Human Revolution", and "What the heck was going on with Eidos while this game was being made" don't really flow well together in the current form. My gut feeling is they're kind of 'interrupting' each other? On a more positive note, the back half of the video comparing the two games really starts to come together and I was genuinely jarred by the sudden ending after "you committed to that. Was that a good idea?" - so the flow must have been pretty good! The jokes all land as well! My personal preference would be a little more explanation / comparison of what the story of each game IS rather than just the endings / the bogus mission from HR, but that's probably in the works, so no big deal.

Nico

Great vid and production as always. The only piece of feedback I'd provide at this stage is to clarify your thesis (I believe that's the word) at the beginning of the video. I think back to RWBY video where the premise was clearly "this show had all the tools to become amazing but hasn't and here's why it isn't amazing". I think you're trying to explain why DXHR is flawed and here are the greater metafactors that contributed to such (i.e: problems within the gaming industry etc...). If that's the case, then being more clear about it would be helpful.

Anonymous

Love it so far! Your section on theoretical "engagement/non-passivity" and menu efficiency not necessarily creating a more fun experience is REALLY strong and well-paced, and I like how that seems to keep coming up in your videos - it's a great thing to point out that game developers often overlook due to the economic issues you mention. The comparison between the options presented by DX's canisters and HR's augmentation screen is also one of the best points you make, but you say it twice (once at 40:22 and again at 41:01) and it feels like the stuff in between is interrupting your description of this mechanic (worth mentioning I've never played the original so this might be just me). It also might help for folks who aren't as familiar with the S.T.A.L.K.E.R. series to put a visual reference over "it's clear sky all the way down" because it took me a few viewings to get what that meant.

Stein

So I have only watched the first 10 or so minutes, because I don't want to spoil myself. But I wanted to say something as someone pretty badly physically disabled/crippled by god himself as punishment for perceived sins. DXHR is, probably, my favorite game ever made because the story of Jensen is so deeply, deeply personal to me, as is the themes of transhumanism presented within. You cannot imagine waking up every morning in horrific pain and agony and just wishing more than anything in your life that there was something, anything that could make it better or go away. That you would in an instant sell your soul to any devil that presented themselves for the chance to be something better, or perhaps in my case, to recapture the strength that slips out of my fingers with each passing day. I have Marfan Syndrome, and I feel Jensen's struggle to the deepest, most deeply vulnerable parts of my body. The broken mirror in his bathroom is perhaps the single most in-tune I've ever felt to a fictional character. Jensen starts the game functionally getting crippled, watching everything he's ever known about himself slip from his fingers. The absolute terror that inspires in you until you have nothing left but blind, searing rage at the world around you. Lashing out at a world that no longer makes sense to you, and you feel has betrayed you in some truly unspeakable way. Does Jensen want to become an auged out superman? No, not really. But it's his only path forwards. Painfully carrying on in a world that is terrifying and frightening, but still wanting to exist, fundamentally and serve some purpose in life. The hours of excruciating physical therapy, the setbacks and falling on your face just to claw back some semblance of the life and body you *Know* is still in you, deep down, somewhere. That narrative speaks to me on a level no video game before or after could. I could write you a fucking book on how this game slammed into my psyche like a fucking sledgehammer. I could get into the themes of how Adam (and other people in the setting moreso since he is functionally immune) have to sell themselves out for access to neuropozyne, debasing themselves for the whims of capital for a chance to reclaim something about themselves that they have lost, or want to experience that their original body just couldn't cut it at. I would give anything in this world to run down the street tomorrow- I would debase myself in ways people cannot imagine if just for a single moment, I could run. Deus Ex is horrifying not only because it's a world in which the disabled are held to the whims of capitalists for a chance to feel at home, safe within their own bodies, but that it is a world where that is possible. The ;power that would give the already powerful over us, so desperate for a moment in the sun we would willingly debase ourselves and sell out our own ideals. But I don't want to write more because it risks becoming a novel. Suffice to say that the game flicks that portion of my brain that makes me think, existentially, about what I would do, or perhaps, what I would sacrifice, for just another few years in the sun. And shit, I'm the same fucking age as Hbomb. It can only go downhill from here. Game is good, basically. 4/10

stompanie

pump this straight into my veins