BoundProject Devlog 13.1 (Patreon)
Content
hey lads! finally more stuff added to the actual player to NPC and vice-versa actions, here's what's been cookin
- now dummy-chan can move on it's own, for now she moves to random spot
- dummy-chan will now apprehend player if player have both their arms and legs bound
- apprehend basicly will halt the player into any actions and tie them in place, player will be gagged if not gagged yet
- what binds and gag will be use from dummy-chan to apprehend player is randomized per entering the game
- dummy-chan will not apprehend if player have their arms and legs bound totally and gagged
- added more gag variations in self-bondage table
- tweaked some lighting setup
- tweaked SFX to be louder
Voices shoutout to
- Voice 1 shoutout to @QuetzalVA, https://twitter.com/QuetzalYVerde
- Voice 2 shoutout to @Aife_thedarkelf, https://twitter.com/Aife_thedarkelf
- Voice 3 shoutout to @Tsuma-ASMR, https://twitter.com/tsumaasmr
Check the controls at ingame Settings -> Controls, key "E" to interact with Table and mirror
*important controls when bound*
- Sprint + left/right to roll facing different angle while laying down/hogtied
here's what's the minimum spec
- CPU | intel(R) Core (TM) i5-9400F 2.90GHz
- GPU | NVIDIA GTX 1050 Ti (prepare to use lower scale resolution)
- 16 Gb of RAM
other mandatory softwares
- visual studio 2019
- latest .NET framework
- DirectX runtime
- DX12 available
- latest driver existing
Citizen Password: V45AG19X
that's it for today lads
*NOTE, this is just to test the features and stuff, more will be added*
Link to video preview in Deviantart
https://www.deviantart.com/ryuu01/art/BoundProject-Devlog-13-1-967873815
have a nice and tidy day lads, cheers =D