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Edit: I uploaded a quick fix for combat, so now everything shouldn't get sucked towards the middle

Focus this month was adding in some new some more character customization options, along with improving growth and animation.

I have done some work for the new areas, designed some NPCs for it, added on to the level a bit, but still not quite ready yet. I have also added a new weapon that you can get in town, but is intended to be the reward for the area.

For the new character components there is now a bird beak/feather along with antlers and deer ears. I think I have found a better workflow that will eliminate any visible seams and make everything fit together better, but I still have to try it out, I may do it next month.

As for growth it should now be a lot more optimized and accurate, and there should no longer be a problem with limbs getting too thick too quickly

As for animations some weapons have been improved like the barrel, so it should now no longer clip through anything

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Comments

Anonymous

Yeah the battles are messed up. They constantly have everyone teleport to the middle of the arena which makes active combat suck against enemies you'd normally try to strafe around.

Anonymous

there's a bug in the big dungeon where, if the Beast boss reaches a big enough size, he becomes uninteractable, you cannot challenge him anymore and, you're stuck on that level until you quit the dungeon. I believe that is around dungeon level ~150 maybe?