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For this update I'm going to focus on finishing up the farm area, adding some new NPCs, a quest, and some weapons.

Rework the status effect system: Essentially this would expand on some existing status effects like stun to be based around attributes. So Bust would be able to resist stun and you wouldn't get caught for too many turns. Also adding in some new status effects/elements that each attribute would be weak or strong against to help add a bit more variety to combat.

More character customization options: more options such as bird beaks, deer snout, new horns/antlers and hairstyles

Bounty System Update: I haven't touched bounties in a long time and I would like to update it and start adding Patron's custom characters to the pool

Tutorial: A proper tutorial to go over the basics of combat and growth


And like always if you have any suggestions write them below or send me a message

Comments

Anonymous

that actually would be cool

Robert Blake

Is there plans on revising the "beast" and "dragon" body types to allow a more female appearance for the customization options ? Companion customization could include a additional menu that allows the player to modify their battle behavior similar to the scaling options with several bars that alter a % as to what they'd do in terms of either staying from afar / evade to use ranged weapons or close up melee, in addition to whatever skills they have available and the % of how likely they'd use it during battle, 100% being immediately or when enough AP is available and 0% being never or disabling that skill usage during combat. Useful if you wanted other companions other than raving fan for example to be a more supportive role.