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Here are some first in-progress render playblasts of the recent scene, as well as the next one. Note these are just rendered at preview settings with a lot of the features missing! Lighting, materials, and effects are a work in progress.

This month I finally managed to set up my new dedicated render node, which packs an RTX 4090 that has so far managed to cut render times in half. The per-frame times are still pretty high at the moment, which is why I'm hoping to get a second card once my bank account has recovered a little. With this increase in speed I'm at least able to deliver some delicious render playblasts again in better quality than ever! I think the transition to Redshift is finally starting to pay off, especially since I have to do far less post production in After Effects as well with how good everything looks coming out of the box. These shots are using Redshift's new randomwalk SSS mode, which is quite slow to render, but boy, do fleshy surfaces look good with it, haha! Makes me consider upgrading the stomach model I made and make another mini animation with it some time!

Note that I forgot to turn Space Hero's hair back on, but luckily these are only preview renders, pffff~! Bunsen's eyes are also just using Maya standard materials since the fancy eye shaders won't show his expressions in the viewport. Fire, smoke, and better lighting will be added later as well!

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Comments

Tesla-The-Tiger

Out of all the stuff you've upgraded and made look absolutely incredible, I think its time for a new saliva model/physics! ;3

Ponlets

i am curious ... how much vram does this take to render per frame ??