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Cycle Sai

Weapon (sai), rare (requires attunement)

Component: pouch of Plant pollen

One sai destroys as the other creates, just as old, rotting wood decays into new, fertile soil. The Rising Blossoms tear down corruption to lay the way for new ideas, paving the road to their future with action and watering their seeds with blood.

These two sai, one blooming with cherry blossoms and the other sporting vivid autumnal colours, count as a single magic item with regard to the number of magic items you can attune to.

Climbing Petals. As an action, you can stab the blossoming sai into the ground. Doing so causes a blooming cherry sapling to rapidly grow beneath you, lifting you and the sai 10 feet into the air. This sapling lasts until the end of your next turn, at which point it harmlessly dissipates into a cloud of pollen. Each creature other than you within 5 feet of this sapling when it grows must make a DC 15 Constitution saving throw as petals and pollen fill the air. On a failed save, a creature is poisoned for 1 minute. A creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a successful save.

Falling Leaves. The deep red of autumn brings death to foster new life. Whenever you deal damage to a poisoned creature using the autumnal sai, the creature takes an additional 1d6 poison damage.

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Very rare variant: Increase the DC to 16. You gain a +1 bonus to attack and damage rolls made using these magic weapons.

Legendary variant: Increase the DC to 17. You gain a +1 bonus to attack and damage rolls made using these magic weapons. The sai have the Seasons’ Change property.

  • Seasons’ Change. Whenever a creature you can see within 30 feet of you is the target of an attack roll or forced to make a saving throw, you can use your reaction to send a whirlwind of petals toward it and attempt to switch its place with another creature you can see within 15 feet of it. If either creature is unwilling, that creature must make a DC 17 Charisma saving throw. If an unwilling creature succeeds on the saving throw, this property has no effect. If both creatures are willing or fail the saving throw, the two swap places in a flurry of pink and red. The second creature becomes the target of the triggering attack roll or saving throw instead. Once this property has been used, it can’t be used again until the next dawn.

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Comments

SpeedyRogue0403

Shouldn't sais be bludgeoning instead since they aren't sharp like knives? I mean I assume they could pierce if you hit them hard enough with it

LootTavern

Sai are irl weapons that was used for piercing attacks and parrying incoming attacks, though I can see how the Cycle Sai specifically could deal bludgeoning damage! Feel free to homebrew that if you use the magic item :)