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This week, I fixed yet more bugs with how the game was saving and reading time pars and scores, plus I worked a bunch on how the thought bubbles are rendered. Now they properly align with each character, and taller characters have a different looking bubble so it stays within the frame. I know it's a small detail, but it took a lot of work!

Meanwhile, I've been taking a close look at the levels in the second week, and I plan on making some tweaks so they feel better and more varied. I'd also like to finish making par times for each level in the first and second weeks- only the first three levels have real times instead of using the default 300 seconds.

Slow and steady progress, yaaaaay!

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