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Sorry about the long silence. I'll start things off by saying that the game has continued to be developed. Jemini has made steady progress, we have picked up a new coder in the person of soobtoob, and most recently we have a pledge of a dedicated artist who is more promising as a long term partner for the game than Blargsnarf can afford to be (no offense to Blargsnarf at all). So things are actually going quite well for the game.


I am having trouble myself dealing with working full time and trying to find time to work on the game. I am not used to working 8 hours a day, five to seven days a week with an hour commute each way. I may find more time in the future to work with the game, but for the moment I'm barely hanging on in an advisory capacity. I do have good news on the personal front . . . I do not have lung cancer as was a possibility. I should be more relieved, but I'm too busy being pissed off at how long it took them to be able to tell me that information.


Anyway, on to Jemini's changelog:

*Added a "wait" action available in all rooms and at all times so long as you are not in the middle of an event, it passes 60 minutes.

*Added a scene to the end of the 2nd day alluding to an upcoming "d-day" event where all the post-pubescent girls menstruate at once.

*Added dialogue with Lisa discussing the approach of "d-day." (The dialogue is different depending on whether or not there is anyone else in the room.)

*Added 7 missions with dad where he teaches you to cook a different meal on each day of the week, all pulled from the "fed up" episode.

*Re-worked the coding to enable layered sprites that are naked on their base layer. (currently due to us having no naked sprites, the original sprites are being used as place-holders)


Get the game here (as always) - You only need the most recent file :

https://mega.nz/#F!dgBmHZRR!QTEHPCa41w-rFeHMe7zH5w

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