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Hello everyone!

I was originally gonna call this A Tiny Furry Plus or something but I think it's better just to stick with the format that we're used to. Especially since more updates for the game will be coming in the near future! Yeah, I said I was done with the game for a bit, but ... well, there's some unfinished business that I'd like to take care of. Now that this is out, though, I will switch my focus over to the sequel for a bit!

While this isn't a traditional update because it doesn't add a new character, it does add about 30,000 words worth of content to Andy and Miles in the form of a giant commission ending that I've been working on for the past six months thanks to aeznon.

This adds four endings to Andy and Miles. Two hard vore, and two soft vore. The hard vore endings can be disabled before entry if that's not something that you want to encounter. Note that you will still see fairly intimidating tooth descriptions even if you toggle hard vore off.

NOTE THAT THE 'SOFT' VORE SCENES AREN'T EXACTLY SOFT, EITHER. THEY'RE VERY GRAPHICALLY DIGESTIVE AND ARE GENERALLY JUST A BAD TIME FOR THE PLAYER. PLEASE DON'T PLAY IF YOU AIN'T INTO HARSH DIGESTION AND BASTARD PREDATORS

You can access the new endings by hopping up on Andy's shoulder and yelling at him. Alternatively, you can use the command andyzoom to ping straight to the new area.

I'm really proud of these endings! They are by FAR the most in depth vore endings in the game currently, and they have the longest set piece leading up to them, too. They also have the most complicated belly rooms, too. Not that they're as complicated as I'd like them to be (yet) but they're definitely more interesting than the usual.

Not really into the above? You should still download the update anyway, because ... I made the game look nicer! Like, I mean, a shitload nicer. No longer will A Tiny Furry In A Huge World be a strain upon your eyes. Colors have been changed, fonts have been switched around, and everything has been made just a touch wider. The result is that it's a lot easier on the eye.

This has been something that's been a long time coming for the game. Utlimately, creating something that looks even vaguely nice in Quest is a bit of an art, one that I didn't really learn until a couple of months ago. So ... yeah! I'm sure your eyes will appreciate it.

Other than THE BIGGEST VORE ENDINGS IN THE WHOLE GAME (probably) and LOOKING NICER THAN IT'S EVER LOOKED BEFORE, the only other additions are some typos and a bugfix or two here or there. I wanted to get more done to it, but ... that will come later in the year! I've also updated the credits to include all of my new Patreons (and I've made the list look nicer, too)

Later in the week I'll post what's coming next for A Tiny Furry (and roughly when it'll be coming) and in the same post I'll also talk about A Tinier Furry In A Huger World (new update for that coming in a coupla weeks) AND I'll also have some comms.

Play! Enjoy! I'm gonna get some rest.

QUICK EDIT! You might have noticed that I've hidden my Patron count recently. In the interest of transparency, it's because the counter is actually a little bugged right now for some reason! The number that it's showing can fluctuate for absolutely no reason. It's only been doing it by three or four or so but I don't want it to falsely drop to zero overnight and for everyone to worry. It's apparently something that can happen so I've e-mailed Patreon and as soon as it's fixed I'll make it visible again.

quick edit 2: Just uploaded a fix to squash a coupla minor thingies

QUICK EDIT 3: Made a couple of changes for the sake of readability with the new Miles/Andy scenes. If you were having trouble reading everything because of the timers before, then this patch should make things easier for you.

Comments

Anonymous

I can say right now that the new graphics are a huge improvement! I was worried that only Tinier Furry would get the fancy graphics treatment, nice to see I was wrong. Also I should probably go to sleep now why am I uP SO LATE

queenkyobi

Had to make it happen! Hopefully I'll be able to do the same when it comes to sound effects and such when I figure out how to make those work best!