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  • 0035-Staying_In_eating_Out_Part_3__cam_3_WIP_Render_Test.mp4
  • 0035-Basted_Otter_Playblast_Wip.mp4
  • 0035-Staying_In_eating_Out_Part_3__cam_5_WIP_Playblast.mp4

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This week I've been doing lots of animation work

I've included the test render I made of the very early animation blockout shown last week This was to see how the full fur setup looked with the stomach bulge. This also allowed me to test a new 5 point light system I've been playing with. For the time being I think I'll go back to the 2 point one used in the previous parts and tweak that.

First part of this week was spent on the side activity blocking out the 'basted otter' animation, this is coming along as you can see from the viewport playblast preview attached, again this is early WIP work and will have more refinements before it goes off to fluid sim.    

For the remainder of the week I've worked on blocking in another part of Staying In Eating Out Part 3 this is where the yeen really opens up the fox.  ^_^

This coming week I'll be continuing to expand and refine the work done for Staying In Eating Out Part 3 and the side activity for this week as chosen by the Executive Producers  continuing to design the big bosses office location.

 (personal note, an appointment I've been waiting for came up last minute and the Dr has had me on a restrictive diet for the past few days as I'm going in for a scan tomorrow (Monday), because of this I've been out of sorts and didn't get quite as much work done this week as I would have liked.)

Comments

Diesel Weasel

Holy hell, that gut bulge in Cam 5. 🦴