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 https://gyazo.com/122c27e647e1cc60a64489ff4f30a89b  - video link


Had to fix some more issues before importing into unreal engine, but at least now im able to easily export my animation. Ive gone ahead and made some simple thrusting for testing, and so far so good.

Rotating around the characters is currently possible. now its time to make it so one can move the camera as simply as possible, and not only rotate around the center. 

My current priorities for this project -

- complete the rotation controllers

- work out morphs

- make an animation speed slider

- make a control panel that lets the user change between different variations of the pose that ill be adding later on. (heavier/lighter thrusting etc. simple variations)

- work out textures/shaders in unreal


Once these are finished, ill start making actual animation variations, and finishing a few variations before I keep working out minor features.


Files

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Comments

Nyx

nice that the first one of this kind is with sylvanas :)

Anonymous

Such a lucky Draenei