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There would be Ghost animation to show you but ANYWAY!

I reworked the Luck stat completely, both for the party and for the enemies.

Before it only influenced a little the crit and dodge % the player has, while it was useless for the enemies and monsters.

What changed:

  • skills/magics against enemies can crit now (Luck based)
  • skills /magics  against the player can crit now (Luck based)
  • physical attacks against the player can crit noe (Luck based)
  • reworked how the player's dodge change and physical crits are calculated

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