Home Artists Posts Import Register

Videos

  • Butt Inflation with sound.mp4

Downloads

Content

Hey, I wanted to test the new simulation nodes, which add extra jiggle to deforming mesh. I also wanted to test Vimeo. I'm currently using a trial to have the ability to share private videos. If everything works well and people like it, I may get a subscription. That's the only way to post videos directly on Patreon.

Files

Butt Inflation with sound

Comments

Kinky Utterances

I like this moving ripple a lot, it masks the in-between from the old to new shape very fluidly. If you had that work in tandem with a slight M -> F "snapping" of the animation where at say, 80-90% through the tf, the shifting slows down? I don't know if that makes sense...

Kinky Utterances

Sorry, basically the first and last little bit of the transformation would be slightly slower than the rest.

surodyTG

ah, I think I get what you mean. Basically adding some anticipation at the start and have some ease out at the end.

TGedNathan

I love the sound design! I wonder how the animation would look if there was some motion capture in it, that would make it really pop out I think

Crow Dog

Beautiful work as always. Something I miss that you are exceptionally good at is how you focus on the skeletal changes in the subject. The best examples of this in my opinion are the hips and pelvis in obsession. The face is amazing in that one too. You also do an amazing job in full moon girl with the shoulders and collar bones. I love your progress in the fluidity of the flesh and fat tissue. You’re amazing, no doubt. I do miss the skeletal details you seemed to do more in your older work. Not complaining at all. Just an observation. Thank you for sharing your work and thank you for all the hard work you put in behind the scenes. Love it!

surodyTG

Not sure when I will use mocap again. Probably when the Move AI version releases for Android publicly but I want to focus more on keyframe animation with Cascadeur. I dislike the process of having to clean up mocap animation.^^

surodyTG

I'll take a look and maybe figure something out to combine both. This is just a test of a new feature in Blender though.

TGedNathan

keyframe animation with cascadeur is also super great for it. Looking forward to those!

Anonymous

I think it's a little bit too much jiggle, it almost looks like a waterbed or alien. I think it's very close to being good though!

surodyTG

Thanks for the feedback. I'll keep it on my mind for the next time I utilize the tools I used for this.

K

I appreciate all kinds of approaches to doing transformations, particularly MtF. Disclaimer stated. I could best describe my ideal movement/inflation/warping of the flesh as a combination of watermass-filling/swelling and an artistic illustration of what would happen if fat cells reproduced and/or redistributed at a rate that is perceptible, but has some sense of physics and “rules.” Just like magic in fantasy still has rules even if magic is not possible in real life. I don’t think this fits that, so not my thing, I agree with the water bed vibe. Whenever I’m being creative, I’m always trying to find the balance between doing cool, challenging things and doing what people like. Like, that water rippling and waving effect is probably really cool and complex/difficult. It’s a cool effect. But it’s not, at least, what I would want in an MtF. I would be happy with a basic mesh expanding inflation that clearly conveys the progression of the transformation, fast enough that you feel it, slow enough you can experience it. You don’t gotta be George Lucas overdoing the CGI in the prequels. The 3D animation you’ve done so far is great, stellar in many cases. Stick with your hits, and continue to improve, make your techniques more nuanced and fleshed out (pun intended). More tactile, further beyond the uncanny valley, and more… There’s something that few transformation animators can convey truly effectively, and that is weight, and mass. We can’t feel the animation on the screen, but conveying the movement and transformation of mass and weight in a way that suspends disbelief is something we can internalize and makes the change feel more real and grounded and compelling. I saw an animator just have a characters breasts swell in a fairly bland, uninteresting way. No narrative or context. But they must have used a simulation engine to have the breasts move, slide, and swing, as they expanded and increased in weight, that completely sold the alteration of the flesh. Anyway, that’s my random treatise lol

surodyTG

Thanks for the feedback. I think the best way to convey your mentioned weight and mass is to give the entire body reactions to the transformation. It's very hard to do, at least in a realistic or semi-realistic fluid way, especially animating it by hand without any mocap but I'm currently learning it.