Unconventional VR Mechanic(s) - FUNKe Study (Patreon)
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Unconventional VR Mechanic(s) - FUNKe Study
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Originally this video also touched on 'noneuclidean gemotery' games, which is games built around 'impossible spaces' such as turning a corner and finding a new room overlapping where a previous room/wall should be. I think this is also an interesting unconventional mechanic, one that translates well into VR, but right now there are very few fleshed out examples of it. Shattered Lights, Spellboud Spire, and Hyperbolica are really promising demos of the idea but at the moment but they are very short, so it was hard to fit it into a script which is already all about a certain mechanic (sound/physics). I will probably make a part 2 to this video in the future, part of which will include these games. Right now, i'm a little tired of wearing a headset all day! So the next video's gonna be non-vr.