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This week for community questions on the podcast, we'll have Ben Hanson, Kyle Hilliard, Jeff Marchiafava, and Kelsey Lewin. It's your turn to make the show better by leaving a question, news story, BetterQuest goal, or anything else for us to read on the show as a comment below! We’ll choose our favorite and iam8bit will ship out a great prize for the winner pictured below! We'll stop pulling questions around 8am Central on Wednesday.

On this week’s episode we’ll be talking about...

- God of War Ragnarok

- Resident Evil 4

- Call of Duty: Modern Warfare 2

- Gotham Knights

- Xenoblade Chronicles 3

Everybody at the Backstage Pass tier can watch us record the show live on Wednesday, with an exclusive pre and post show. The unedited archive will be available to view after the fact. You could do us a favor by subscribing to the audio version of the podcast on iTunes or your favorite podcast app, telling a friend, leaving a review, and subscribing to our YouTube channel!

https://apple.co/3lRbzbE

https://www.youtube.com/minnmax


Comments

Anonymous

Missed Joke Opportunity! On the previous episode of the MinnMax show, when discussing the Silent Hill news from last week, Kyle mentioned that Bloober Team “has the blueprints to make a very cool game”, missing the opportunity to say they “have the Bloobprints to make a very cool game.”

Anonymous

Hey crew! How do you all feel about stealth in games these days? It seems like we used to dread stealth sequences, but Leon crouching and hiding in the new RE4 gameplay seems to have people intrigued. How about you all?

Anonymous

Hey everyone, first of all massive thanks to Kelsey for having me on collector corner. Secondly, considering how badly I derailed this week's party chat, I decided I'd do the same with the main show and ask the panel: What are your thoughts on the current state of Satire? What do you feel is considered a satire and most importantly, is Leo Vader's youtube a satire on game reviewers?

Anonymous

This past weekend I played Inside, and Florence for the first time, and lloved these bite sized, single session experiences that have really stuck with me. What are some of your favourite single session games?

Anonymous

I just want to highlight Suriel's excellent video essay "Can Open-World Games Exist Without Conquest." I thought it was a really interesting exploration of how open world game design frequently reproduces the patterns of imperialism and colonialism as a player fantasy (and highlighted developer Meghna Jayanth as an interviewee!). I really want to see more of what he does in this vein--but I'm curious about you guys. There are also questions coming at you this week about whether COD's campaigns misrepresenting US war crimes or having you aim guns at civilians to "deescalate" is important, and so I guess I just wanted to ask, do you think it's important to question the worldviews games present (whether that's more obviously like in COD or more subtly in accepted design tropes like Suriel talks about)?

Anonymous

Hi Ben, the new shows all look great, but as someone who primarily enjoys MinnMax through podcasts and not YouTube/Twitch I can't keep up with them as much as I'd like. Would love to hear your thoughts on the lean towards video instead of podcast content - is the move towards video due to audience numbers, the creative opportunities video offers, just the fact computer games are a visual medium? Do you see more shows coming in a podcast-able format in the future, or is video the way forward? Thanks! (Hope this isn't too much of a Party Chat type question for the regular show)

Anonymous

Hey Ben, last week when talking about Dragon Ball Z: The Breakers, instead of you saying “it was a tough sell” you should have said “it was an Important Sell”. Thanks. As for a question, is there a phrase or saying that is totally ruined for you from working in journalism? I spent a year writing for a website and quickly realized how lazy it is to end an article with “Only time will tell..”

Anonymous

Hello Cohorts! Philosophical question: do we in the video games world put too much pressure on older games to "hold up"? I can appreciate how impressive it is when a game feels timeless or when a simple and clear design, like Tetris, works for decades without many changes, but is this a reasonable expectation for most games? It seems to me that in other media there is a bit more of a healthy expectation of responsibility on the part of the reader/audience to engage with work on its own terms. That's not say we should give things a pass based purely on age or historical context, but as an example: during college I watched a bunch of silent films for the first time, and it was weird! It felt like something was missing most of the time to my modern ears, but as I watched more of them and started to internalize the language of that era, I could compare them and even genuinely enjoy them without having to resort to saying "I can appreciate what it was doing for the time." I won't pretend they are as fun as throwing on a Star War or a Kill Bill, but I got more out of them than I ever expected once I started to engage with them more. While I understand the games press needs to focus overall on new releases, I'm just wondering if a lot of people in games are depriving themselves of great experiences while waiting for a modern remake to "fix" everything that doesn't immediately feel comfortable to a player in 2022.

Mars Barrow

If SEGA announced the Dreamcast 2 in collaboration with Tencent and it was a system that connected to your brain and allowed you to play games in your sleep AND it cost $2000 next year, would you buy one?

Anonymous

I'm so happy Kelsey is here to talk Xenoblade Chronicles 3! It's hard for me to talk about this game without rambling forever or going full spoilers, so I'll just say: It Rules - GOTY 2022. Kelsey, who's your favorite party member? What is your favorite combat bark? Also, do you have a favorite track from the soundtrack? (Kelsey, I'm so sorry about your store. Wishing you and all your employees the best)

Anonymous

What game has scared or affected you after playing? I just wrapped up Jill’s story in resident evil 1 remake and I never knew there were sharks. I have a phobia of water levels in video games. It instills terror within me. All stemming from super Mario 64 dire dire docks eel. Needless to say. When I entered the aqua ring I was screaming and borderline hyperventilating, but with the encouragement of my twitch chat I made it through. Lol HAPPY HALLOWEEN COHORTS!

Anonymous

What aspects of horror do you like/dislike? Where do you draw the line? For me, spooky games like Resident Evil 4, Alan Wake, and Control are my favorite games of all time, yet superficially similar games like Amnesia, Outlast, Soma, and the newly revealed Silent Hill games seemingly occupy a different place that's borderline my LEAST favorite genre. I think it has to do with spooky and creepy vs. existential horror and dread, campy vs. depressing stories, power curves, and whether you can safely confront your fears from the safety of your living room, blow up them up with a rocket launcher, and ride away on jet ski (or not). What do you guys think?