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We have come to the final public preview of Horizon. I have started working on the game at my normal rate with at least one event a day and am still doing spellchecks on Haven towards the public release next month. The current goal is to release the Patreon demo towards the end of March with an introduction of the location, some of the characters and a couple of the new systems.

In preview 2 I talked about the different foundation and one of the reasons for this is the way the game is designed when it comes to choices. Instead of having different branches of choices there will be different trees with different branches. You will unlock different trees as you move through the story and depending on your choices you might not get to fully explore every branch of those trees. 

My task is to make sure that there is enough optional content and the story still make sense no matter what branches you didn't get to see. This brings us back to preview 3 and the endings. If you are only want to play through once you should just go with your heart as you most likely have done in Hotel and Haven. The idea is that you will get a selection of endings that reflect the choices you have made (I hope). If you want a more complete picture you might need to explore Horizon for alternative paths through the forest towards other endings.

See you all over the Horizon

Seztworks

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