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Whole bunch of stuff. Ooofff this was a bigger video than I expected! I kept thinking of information I forgot to add! For example: A collision object can affect cloth sims and particles, but not rigid bodies-  and a force field can affect everything! But I really just need to post this video and move on to other things, so here we go!!

Also realizing I should experiment more with using the "Connect - Point" type constraint instead of just relying on having everything just explode with the "Start Deactivated" maneuver. Oh well.

I'm actually pretty excited- I feel like I should have been using rigid body stuff way more over the years; it's great for mechanical rigging! 

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Comments

Jack_Wolfe

WOOO! more awesome xmas presents! Thank you its just what i wanted too :D

Anonymous

I had so much fun watching this

Roman Kovalev

Ian, you're an amazing teacher! All in a most right order!

Anonymous

Holy shit... this is the best video EVER!!!!! 100% pure Ian! We found jokes in the back yard; made Port Orchard look even cooler that Ian already has (RIP South Sound Cinema); learned some things about making Roux; AND on top of all that we got some great lessons on Blender physics! AND THERE WERE SOUND EFFECTS!!! I will say that when you first mentioned Wind Chime Monger with a head piece I immediately thought of an Australian Cork Hat WITH WIND CHIMES!!! I don't know if links are allowed in the comments but here is the hat in all its glory on Wikipedia: https://en.wikipedia.org/wiki/Cork_hat I know whatever you come up with will be monumentally more cooler. I am just glad to be adding to the creative process 8-)

Anonymous

this video really is a video!, loving this. i larned a lot

Oom avera

yo ian would love to hear what you think about chairs for working & your opinions on standing while working setups.

Ian Letarte

That rendering segment was quite enjoyable