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I drug my heels learning basic rigging for so long, but it really is the gateway to making some really cool stuff, and it's actually not all that complicated!

I've talked about some of this stuff in the past, but in this one I'm trying to figure out how to solve some specific challenges.

If you ever want to be inspired, just type "mechanisms" into YouTube; people have figured out SO MANY clever ways to transform motion :D

If you want to hear me blab more about designing vehicles, check out Designing the Phaeton.

If you want to see me go through the whole process of modeling/texturing, check out the Creating a Flying Vehicle series.

And for more videos about rigging mechanical gizmos, maybe check out Designing a Beefy Iris Door or Getting Into some Mechanical Rigging

TOMORROW!!! I tour the boat!

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Comments

Anonymous

I've been rigging stuff for years (competently, not brilliantly) but I learned some new stuff here. I've never drilled into the trigonometry of rigging and therefore never understood it to the degree that you already seem to have. A very interesting video.

Anonymous

It was osm 💥💥

Anonymous

Amazing timing! I've been working on a scifi motorbike for the past three weeks and i was recently crushing my head against rigging hah! Great video as always Ian sensei

Anonymous

NICE!! Pumped when I see new videos. Ian here's a great source for mechanical engineering things. This guy has over 1000, one minute animations of crazy mechanical rigs. Just search for thang010146. Amazing resource for mechanical rigging. https://www.youtube.com/user/thang010146

Anonymous

Great video! And lol perfect timing for me too! Yesterday I was literally looking at your old rigging tutorials for the same mechanical linkages trying to figure out how to do them! Thanks Ian!

Anonymous

Badass, man, a legend, thanks!

Anonymous

Hi Ian, thanks for the video. I'd love to hear about your thoughts on "drugging your heels" in general, on any artistic chsllenge one knows one should face, but doesn't. I guess you've had a few of those.

Anonymous

Also, I was wondering what your take on the whole AI art development is. Have you tried Midjourney, Stable Diffusion, do you see immediate relevance for your work?

Anonymous

There's nothing more fascinating than being able to see a genius doing his brilliant work. Thanks for sharing, Ian!

Anonymous

The triangle bit got me thinking "wow, that guy really thinks in geometry" (which is good when you do visual arts, I guess). Being fairly new to 3D, I don't possess that superpower. I'm impressed. (fortunately, the least clear explanation of the pythgoras theorem ever followed. Thanks for my Ego)

Jack_Wolfe

This is a pretty good movement reference for mechanical stuff http://507movements.com/

Anonymous

Bro I’m so far from being knowledgeable about the stuff you’re up to being that I’m an actor and producer but even just watching through these videos /seeing the process and feeling the enthusiasm I am so inspired by your work. Keep going and trust me you don’t any ego!

Anonymous

This is great! I have always been confused by armatures beyond using them on deformable meshes with automatic weight. I have trouble seeing beyond the bones to what the rig will look like with models attached. This video was super inspiring though! I definitely want to give them another go.

Anonymous

Hey Ian ctrl tab goes to pose mode from edit mode if you want to save a couple seconds here and there

Anonymous

hey Ian, I would love to learn about the COMPIFY add-on you have on the side there :)

Anonymous

I believe Ian has mentioned the possibility of using AI to generate certain background details, like flyers and posters, but not as an outright shot design tool. We're definitely headed into some murky and uncomfortable waters with all this stuff.

Anonymous

I have a Special Effects friend that recommended me this book series years ago that you might be into. They are great for getting ideas on how mechanisms/linkages and the like work and can be implemented. I used it on a few projects and they were great at getting me out of a tight spot. https://www.thriftbooks.com/w/ingenious-mechanisms-for-designers-and-inventors-1930-67-volume-1-ingenious-mechanisms-for-designers--inventors_franklin-d-jones/306209/item/5263278/?gclid=EAIaIQobChMItqLD-7e_-gIVdQXnCh2NzgPZEAQYASABEgJvlvD_BwE#idiq=5263278&edition=3537438

Anonymous

also working on some ships and robot for a series so Thank you I know I'm going to check this out!

Anonymous

Hey Ian, here's a trick for parenting objects to bones quickly: in Pose Mode, select the bone in viewport, and select the object using the outliner, No mode changing needed. You don't even need any modifier keys.

Ian Letarte

slightly off topic: Would you be able to do a quick tutorial on how you apply your color tools in blender? I've followed everything in the tutorial you posted way back, but I'm still not sure how it applies in blender. hoping to have very accurate color for the short film I'm working on. :)

IanHubert

Ah Yeah! I really want to make a video on exactly that in the next week or two. What do you mean "applies", exactly? You mean you can't see the color profiles in any of the dropdowns?

Ian Letarte

I see the color profiles, but I guess I don't have a clear enough picture of how they are supposed to help? Are they just for seeing the accurate color or do they actually change the result that blender exports? The original video was a fantastic tutorial on the actual tools that you guys made and why correct color is so important, but it seemed like it kinda brushed over the blender side of things. Now I know there's this really important thing that I should be doing that I don't know how to do! xD

Ian Letarte

Something that I think could really help me is seeing you break down one of your project blend files and being like "look this is where I use these color tools!" Either way, many thanks for what you do. Keep up the awesome work! :)

Anonymous

I'll second that request on 'how your new linear compositing workflow works.' I enjoyed your last post on using Nathan's color tools to solve the correct black point of live action footage, and at this very moment am working throgh some live action + cg compositing in Blender's compositor. A video on how you are using this would be super useful . . which Blender color management settings to use, etc.

Anonymous

Rigging these things is so fascinating and inspiring. I tried to find some linkage system to rig and I stumbled on a "Klann linkage/mechanism" that is used in walking robots. First it seemed pretty simple and I tried to rig it, but I just can't get it right. Dynamo Dream could really use some kind of walking thing! And I could use a tutorial about that...