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First part of a series of making a shot from bits and pieces. As I say in the video, I don't go totally in depth about everything I've doing, but for a lot of it, I have in the past.

Here are a few particularly relevant links:
The first part of the first "Making a shot" series a couple years ago (greenscreen centric)
Volumetrics/Haze
Capturing Photoscans
Tips for Optimizing Photoscans
Animating a Chase Camera
Camera Shake addon Nathan and I made
Scanned Ground Assets (I didn't use any of these, but I probably will)
Thoughts on finishing a big intimidating shot


And here's the node setup for the Sagebrush:


Files

Making a Shot from Scavenged Elements pt. 1 - Environment

First part of a series of making a shot from bits and pieces. As I say in the video, I don't go totally in depth about everything I've doing, but or most of the stuff in here, I probably have in the past. And for those of you who just come straight to the youtube video, in the corresponding patreon post I listed a bunch of relevant links to tutorials that go more in-depth into topics covered in this video, and a screenshot of the sagebrush node setup :)

Comments

Anonymous

ok so i think i found the picture of the sage bush : https://flic.kr/p/6JBaAq

IanHubert

Nope! Although you definitely could, if you kept at it :P Also that one probably would have worked better than the one I used, haha

Anonymous

I'm so excited for this new Making A Shot miniseries!

Anonymous

This looks really great! As always, you’re great man!

Anonymous

hah! who needs megascans! just a cheeky tutorial from old mate hubert and we can be scan lords! another awesome video ian!

Anonymous

Use easy HDRI addon you just show the addon the folders with HDRIs and you don't have to do everything from scratch for changing them.

Anonymous

I started the video wondering "how is he gonna photoscan that with all the camera shaking?" - had no idea it was made from photos/photoscans. Also, Ian can you make bubbly intestine worms?

Anonymous

It's always so fun watching you create amazing things in ways that most people would consider sacrilege. It looks gorgeous!

Russ

I like these practical applications hyperlinked with past tutorials.

Anonymous

I Would love to see the tutorial about water shader using volumetrics, I still think time to time about these Dynamo 2 clips.

Anonymous

Yes I am into it. Thank you

Anonymous

5 stars for 'just doing stuff' .. more of this content? yes please!!

Anonymous

Yeah! I’ve been dying for another “making a shot” series!

Anonymous

This is my favourite type of series, thank you Ian!

Wandering Wolf

Super well done! Thank you for just throwing stuff together! It's amazing to me how you can crop a scan, rotate it, scale it, and suddenly it all gels.

Anonymous

For a short while I felt like I was seeing the demo video of Unreal Engine 5 made by the Quixel team ^^ It shows pretty well how blender is becoming more and more powerful !!!

Anonymous

i'm big on this kind of video, not as much a tutorial and more watching you work and think through options!!

Anonymous

Thank you for doing stuff... its no bag of beans but its allllllright

Anonymous

Love these style of videos, thanks for making it!

Anonymous

That was fun to watch. I'm into it!

Anonymous

The reason "exact" booleans aren't providing the results you want is that the algorithm for exact only works on manifold geometry. "Fast" doesn't care that what you're cutting only has one side, so it works just fine on scanned geometry. The exact booleans do a better job with well-defined, enclosed objects (like a pair of cubes, or a cube and a sphere), and they don't get all weird if the two objects share the same face. In the shared face scenario, fast gets all confused and gives horrible results. So, different tools for different scenarios! Absolutely love this dive into experimentation, particularly because you haven't cut out the parts that went wrong. It's useful to see someone else working to solve real problems that come up when working on digital art, because there are problems aplenty. Thanks for sharing!

Anonymous

Ian best quotes: apart from the parts that don't work, it kind of works

Anonymous

I wonder if you could scan small items like rocks as stand ins for landscape. Taking advantage of scale invariance or fractal coastline effect

Anonymous

Why does your default cube have a butt?

Anonymous

It happens automatically when you reach the specified level of modelling skills. No one has reached it before Ian but it's in Blender's source code. Look it up!

Anonymous

Just invested in an a74 (man those cfexpress a cards are expensive!) - I wondered whether you’d consider doing a breakdown of your camera settings for your a73 (particularly your approach to ‘salad mug’) I know that you’ve mentioned the importance of the camera/scene management for extracting a good key, but I’d love to see a video that drills down a little more into how you set up to achieve it. I seem to remember you saying that you’ve invested in more ‘video focussed’ equipment of late - how are you finding the new tech?

Anonymous

Awesome 🤘

Anonymous

That's a good drone.

Anonymous

Hi there ! Quick question : Do you do something special to prevent the sagebrush to "disappear" when seeing it from the top ? Because of the layer weight technique, I seem to loose much of the bush when I hover right on top of it... https://www.dropbox.com/s/1y3q1kz5ps69pd4/screengrab.jpg?dl=0

IanHubert

AH yeah- that's a limitation I run into. I either keep them far enough away that I'm never looking straight down, or I'll set up one layer that's just facing upwards- although that doesn't work particularly well. Definite limitation of this set-up :/