Home Artists Posts Import Register

Content


Hi everyone!


This week I've got some User Interface work to show off! So let's get into it.


1: What's New? 

This week was spent on making one of the UI screen needed to compliment the camp feature. And a UI screen in general I've been meaning to make for a little while.


This UI is the floor-cleared screen. When you complete a level you get presented with a UI screen that shows you how you performed in the level and where you want to go next.


The two options of where you can go includes:

- Return back to the Camp. To do do you'll need to collect a dungeon exit key in the level. Every level will have one but where to find it might take some exploration.

- Progress to the next floor: This will take you back to the level select screen.



The screen also reveals some design in progress work. As said previously, things like keys and health packs are going to drop a lot less and instead you'll be collecting the resources known as Riches, Materials, and Essence (For now)


Everything will use a little of each. But the idea behind it will be:

  • Riches = Used to purchase items off the provisioner in the camp.
  • Materials = Used to upgrade the camp.
  • Essence = Used to upgrade and level-up the Bindmancer.

We'll see how it progresses as the design evolves!

The UI and the images used in it are of course temporary as well. 



2: What's Next?

The next UI screen to work on is the "Provisions Shop" UI. Which is where you'll go to purchase things like Health Packs and Keys.


That will also facilitate me making some changes to the dungeon-UI as well to display new resources and consumable potions and keys.

Files

Comments

Anonymous

Riches - from pickpocketing and pawning off relics Materials - like the copper wire you tore the walls up for Essence - which shows up under UV lamps as huge splotches where you 'got busy'